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	<title>ArcheAge Forums RSS Feed</title>
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	<link>http://archeagesource.com/index.php</link>
	<pubDate>Mon, 06 Feb 2012 00:29:01 +0000</pubDate>
	<ttl>10</ttl>
	<item>
		<title>Does the Secret World excite you?</title>
		<link>http://archeagesource.com/topic/640-does-the-secret-world-excite-you/</link>
		<description><![CDATA[Does the upcoming MMO the Secret World excite you? Why or why not?<br />
_________________________________________________________________________________________]]></description>
		<pubDate>Mon, 06 Feb 2012 00:29:01 +0000</pubDate>
		<guid>http://archeagesource.com/topic/640-does-the-secret-world-excite-you/</guid>
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		<title>Celebrating diversity, languages</title>
		<link>http://archeagesource.com/topic/639-celebrating-diversity-languages/</link>
		<description><![CDATA[What languages do you speak that may or may not surprise the rest of us? The more rare and obscure the better <img src='http://archeagesource.com/public/style_emoticons/default/smile.gif' class='bbc_emoticon' alt=':)' />]]></description>
		<pubDate>Mon, 06 Feb 2012 00:24:49 +0000</pubDate>
		<guid>http://archeagesource.com/topic/639-celebrating-diversity-languages/</guid>
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		<title>Favorite non-MMO games?</title>
		<link>http://archeagesource.com/topic/634-favorite-non-mmo-games/</link>
		<description><![CDATA[What are your favorite non-MMO games?<br />
<br />
My choices is a space exploration sim called <span class='bbc_underline'>Distant Worlds</span>, it has 20 races and is the modern-day Master of Orion II, if you are old enough to remember that.]]></description>
		<pubDate>Sun, 05 Feb 2012 00:52:54 +0000</pubDate>
		<guid>http://archeagesource.com/topic/634-favorite-non-mmo-games/</guid>
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		<title>The Real Demographics POLL</title>
		<link>http://archeagesource.com/topic/633-the-real-demographics-poll/</link>
		<description><![CDATA[The other age poll neglected the 30s, so I took pity on us older gamers <img src='http://archeagesource.com/public/style_emoticons/default/smile.gif' class='bbc_emoticon' alt=':)' />]]></description>
		<pubDate>Sun, 05 Feb 2012 00:33:08 +0000</pubDate>
		<guid>http://archeagesource.com/topic/633-the-real-demographics-poll/</guid>
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		<title>Class combo compatability?</title>
		<link>http://archeagesource.com/topic/631-class-combo-compatability/</link>
		<description><![CDATA[What classes go best with each other based on combo bonuses you have noticed?<br />
<br />
Is it really as simple as magic goes well with magic and melee goes well with melee? Any surprises? What are the craziest bonuses you have seen between skill interactions from separate trees?<br />
<br />
Can you illustrate an example of possible rotations that work well for you?]]></description>
		<pubDate>Sat, 04 Feb 2012 23:40:46 +0000</pubDate>
		<guid>http://archeagesource.com/topic/631-class-combo-compatability/</guid>
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		<title>The 3rd Continent of Origins</title>
		<link>http://archeagesource.com/topic/630-the-3rd-continent-of-origins/</link>
		<description><![CDATA[The idea of the 3rd Continent to me is perhaps the greatest incentive to get end-game I've ever had. This thread is for talk about the 3rd continent only please. <br />
<br />
Some Questions: <br />
<br />
1. How far is it via ocean travel?<br />
2. How big actually is it going to be?<br />
3. How big are the village/castle countries?<br />
4. Are there diverse terrains on it?<br />
<br />
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		<pubDate>Sat, 04 Feb 2012 14:27:39 +0000</pubDate>
		<guid>http://archeagesource.com/topic/630-the-3rd-continent-of-origins/</guid>
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		<title>How important is a good community for an MMO?</title>
		<link>http://archeagesource.com/topic/628-how-important-is-a-good-community-for-an-mmo/</link>
		<description>Usually games have a great community at the start of a new game, everyone is really nice, and then something happens....how important is community to you in your gaming experience?</description>
		<pubDate>Sat, 04 Feb 2012 02:59:38 +0000</pubDate>
		<guid>http://archeagesource.com/topic/628-how-important-is-a-good-community-for-an-mmo/</guid>
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	<item>
		<title>Predictions for AA release in the West?</title>
		<link>http://archeagesource.com/topic/627-predictions-for-aa-release-in-the-west/</link>
		<description>Timing is everything. When do you think the game will be live on your computer fully ready?</description>
		<pubDate>Sat, 04 Feb 2012 00:35:39 +0000</pubDate>
		<guid>http://archeagesource.com/topic/627-predictions-for-aa-release-in-the-west/</guid>
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		<title>Favorite gaming activity</title>
		<link>http://archeagesource.com/topic/619-favorite-gaming-activity/</link>
		<description><![CDATA[I know it's hard to choose, but try....and suggest other things that can be on the poll.]]></description>
		<pubDate>Thu, 02 Feb 2012 13:21:09 +0000</pubDate>
		<guid>http://archeagesource.com/topic/619-favorite-gaming-activity/</guid>
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	<item>
		<title>ArcheAge must definitely introduce instanced-PvE.</title>
		<link>http://archeagesource.com/topic/618-archeage-must-definitely-introduce-instanced-pve/</link>
		<description><![CDATA[So ok ok, before you start flaming and shouting at me "Themepark/wow fanboi" "s2pid grinder" etc etc, let me explain...<br />
<br />
First of all, It's very hard - and actually pointless- to have proper PvE in open world. (and when I mean PvE, I am talking about the AI/boss encounters). Why?<br />
<br />
Because open world PvE it merely means PvP. If there is a boss with some VERY strategic and hard tactics to get it down, and you manage to harm him, then another guild may pop, gank you all and continue your work that you struggled to do.. Plus many more frustrating encounters.. but let's take a look at instanced PvE to clearly see my point.<br />
<br />
In instanced PvE there are endless possibilities. The logo of ArcheAge is "a game with endless possibilities" why not enforce this to PvE too? In open world PvE there are not endless possibilities, there are just bosses with the stupid tank and spank tactics. Or well, some of them may have "Move from position X to Y, in order to avoid the AoE spell" or "5 minions have spawned, kill them". That's not tactics, that is some stupid encounters to make the boss seem harder. Also, having more HP to the boss (taking some hours to down him) it doesn't mean it's hard, and I think thats obvious. So in open world PvE, there are only 2 possibitilies - tank and spank the boss and there is the only  possibility for a hostile guild to appear and try to gank you, if they succeed they win, if they don't you just keep dpsing the boss.<br />
<br />
While in instanced PvE, as I said before, there are endless possibilites. Developers can create mobs that have some REAL strategic and hard fights. This does not mean that they will have 1 billion HP and 1 million Attack Damage. From my past experience I can remind of many MMOs and encounters that bosses and mobs had a real meaning and a real fight. Just look a decade ago at Everquest, or World of Warcraft pre-WotLK. Yeah, there were some real and challenging fights. And of course, don't forget Dungeos and Dragons Online - that's how creative people do it. Having dungeons full of puzzles and riddles to solve in order to complete it, combine it with some real strategic tactics and voila! a really fun and strategic experience is created.<br />
<br />
To be more precise about what strategic PvE may be, except for the undeniable encounters in Everquest/DDO, just take a look at a game that I think many of you have played - World of Warcraft (BEFORE WRATH OF THE LICH KING). During Vanilla..aah so good days.. It was a great combination of open world/ instanced PvE and crafting gear. For raids you would need 40 people being well organized and know what do to in every fight, and this could take many weeks to succeed it. I can recall non-ending fights with alot of adrenaline and immersion with my fellow guildiies (the greatest experience I had in a MMO). The world bosses too, real lore-wise dragons(mostly) that need hundreds of players to take down. Just unforgettable moments... Or well, in Burning Crusade too.. The most fun and strategic fights I had in PvE ever, every single raid and every single boss had its own encounters (some easier and some harder), grouping with 25 of my fellow guildies and trying for weeks to take down the final bosses of the harder raids..<br />
<br />
Such encounters cannot happen in open world bosses, for various reasons, some of which I already explained.<strong class='bbc'>Furthemore, don't be close-minded. Instanced PvE does not mean endless grind to acquire gear in order to replace it with the next's raid, even if this is fun for some people ( Actually millions of people) it's not the real goal.</strong><br />
<br />
<span style='font-size: 26px;'><span style='font-size: 21px;'><span style='font-size: 17px;'><span class='bbc_underline'><em class='bbc'><strong class='bbc'>The greatest way for PvE is a combination. Include some real strategic and hard bosses in instanced PvE - a REAL challenge, and include world bosses to the 3rd continent that will not have a big difference from the loot drop regarding instanced bosses.</strong></em></span></span></span></span><br />
<br />
Lastly, once again, DON'T be narrow minded. Just imagine an instanced raid, which needs many hours in order to complete it, it may require players to have their character there for whole days or weeks (they will be able to log in/log off in that instanced world).  Include real puzzles and riddles in these instanced worlds, and face the big challenge. Players e.g. will have to craft some buildings (from the resources inside the raid) to house all the guild while they log off, making a proper use of crafters too! Or even imagine this raid having an ocean and special bosses/ lore adds to face with your ship. Or even imagine having DMs playing with you, yeah some Community manager GMs may give some time with roleplaying guilds to guide them through immersive and mysterious worlds. Or even raids that you will have to complete without evolving combat, just your mind and the strategy. There are endless possibilities, which apparently can't be featured in open world PVE.<br />
<br />
Something more to add: Vanilla/TBC raids really got nerfed after wotlk release, so don't expect to face a challenge now. Also after wotlk, raids become really easy and a gear grind.<br />
<br />
<strong class='bbc'><em class='bbc'><em class='bbc'>Also we already know what ArcheAge is going to have. Quoting J.Song "PvE similar to typical sandbox MMOs', something that kills me. ArcheAge already did very in-depth steps to PvP, why not do in PvE too? I was really expecting something WAY more creative from J.Song and his team..</em><br />
<br />
Disclaimer: I have played most (if not all) sandbox,and not only, MMOs out there. All of them, and typical ones definitely, had very limited (if not any) PvE at all. Obviously, this is not endless possibilities.</em><br />
</strong><br />
<br />
<span style='font-size: 26px;'><span class='bbc_underline'><em class='bbc'><strong class='bbc'>INSTANCED PvE today in themeparks is just a meaningless grind for gear etc. no effort, no real fun, no challenge. THERE ARE ALTERNATIVES! TAKE ADVANTAGE OF THE PVE PLAYERBASE, ENHANCE OPEN WORLD PVP WITH THEM, THERE ARE WAYS, DONT BE NARROW MINDED.</strong></em></span></span><br />
<br />
(Sorry for any language misunderstandings and the wall of text)]]></description>
		<pubDate>Thu, 02 Feb 2012 10:57:50 +0000</pubDate>
		<guid>http://archeagesource.com/topic/618-archeage-must-definitely-introduce-instanced-pve/</guid>
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