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Armor set bonuses - CBT5
#1
Posted 27 August 2012 - 09:38 AM
nb: Seems incomplete as only the cloth lists a L44 set bonus, and it shows 2 different ones. Do you have to be wearing gear of the level to get full bonus, or strictly character level based? If you wear 3 pieces of Heavy and 3 of Light do you get both sets 3 piece bonuses?
Heavy Armor
Level 20
3 pieces - Increases maximum health by 154
5 pieces - reducing damage taken by 3%
7 pieces - increase magical defense by 163
Level 24
3 pieces - Increases maximum health by 199
5 pieces - damage reduction of 3.4%
7 pieces - increase magical defense by 187
Level 30
3 pieces - Increases maximum health by 236
5 pieces - damage reduction of 3.8%
7 pieces - increase magical defense by 208
Level 34
3 pieces - Increases maximum health by 266
5 pieces - reducing damage taken by 4%
7 pieces - increase magical defense by 221
Level 40
3 pieces - Increases maximum health by 289
5 pieces - damage reduction of 4.2%
7 pieces - increase magical defense by 233
Robe
Level 20
3 pieces - increase magical attack by 2.5%
5 pieces - increase the maximum MP by 134
7 pieces - increase MP regen by 1
Level 24
3 pieces - increase magic attack by 3%
5 pieces - increase the maximum MP by 173
7 pieces - increase MP regen by 2
Level 30
3 pieces - increase magical attack by 3.5%
5 pieces - increase the maximum MP by 205
7 pieces - increase MP regen by 3
Level 34
3 pieces - increase magical attack by 3.8%
5 pieces - increase the maximum MP by 231
7 pieces - increase MP regen by 4
Level 40
3 pieces - increase magic attack by 4%
5 pieces - increase the maximum MP by 251
7 pieces - increase MP regen by 5
Level 44
3 pieces - increase magical attack by 4.3%
5 pieces - increase the maximum MP by 270
7 pieces - increase MP regen by 6
Level 44
3 pieces - increase MP regen by 6
5 pieces - reduce the cast time by 5.1%
7 pieces - receiving treatment increased by 12.9%
Light armor
Level 20
3 pieces - increase critical damage by 20%
5 pieces - increases chance to dodge by 3%
7 pieces - increase the maximum health by 154
Level 24
3 pieces - increase critical damage by 24%
5 pieces - increases chance to dodge by 3.4%
7 pieces - increase the maximum health by 199
Level 30
3 pieces - increase critical damage by 28%
5 pieces - increases chance to dodge by 3.8%
7 pieces - increase the maximum health by 236
Level 34
3 pieces - increase critical damage by 30%
5 pieces - increase the evasion rate by 4%
7 pieces - increase the maximum health by 266
Level 40
3 pieces - increase critical damage by 32%
5 pieces - increases chance to dodge by 4.2%
7 pieces - increase the maximum health by 289
#2
Posted 27 August 2012 - 10:44 AM
#3
Posted 29 August 2012 - 04:29 AM
#4
Posted 03 September 2012 - 08:07 PM
#5
Posted 03 September 2012 - 10:11 PM
Both good and bad...They mixed up the crafting system so that when you craft lvl 44+ gear you get an item that needs to be "unpacked" first. When you unpack it, you get the corresponding piece of one of 4 (maybe more) sets of that armor type. For example, if I tried to craft a lvl 44 leather helmet, I would craft the item and then "unpack it" and receive a lvl 44 leather helmet of one of the set types. I was pretty disappointed when I got all the mats together to craft a full lvl 44 set of leather (7 pieces) and ended up with pieces of 4 different set types and thus didn't get a nice set bonus. This means that there are at least 4 different set types to get, possibly more. Once you "unpack" the item, the icon changes and you can equip it which leads me to believe that each of the sets looks different.
I'll go into more detail in my review, but that gives you an idea why there's more than one robe armor set at lvl 44.
Good you can tailor your set bonus to your play style.
Bad you don't choose the set.
There should be a separate recipe for each set at least, or some way to pick what you are making
#6
Posted 04 September 2012 - 03:36 AM
#7
Posted 04 September 2012 - 12:21 PM
#8
Posted 04 September 2012 - 12:46 PM
#9
Posted 04 September 2012 - 01:57 PM
Luck aka "Randomness" is essential for crafting, to motivate the crafters, and to keep the economy alive and balanced. If there is no randomness, than there is monopole which is bad for the economy.I dont like luck involved in crafting. But as crafting something is extremely easy in ArcheAge its probably the only way to do it.
Yeah, the crafting was easy, because crafting materials were easy to get and just a few (usually only 1-3) were needed to craft an item. The number of materials needed to craft an item needs a drastic increase.
#10
Posted 04 September 2012 - 02:34 PM
#11
Posted 04 September 2012 - 03:19 PM
Have you ever tried to wash your clothes and than put a "made in chinese" Red Shirt into the washing machine?But the entire point of crafting is if I start out to make a Red Shirt, I should a Red shirt, or a poor quality Red shirt, or a excellent Red shirt. Not a Green shirt.
Than you know what i mean
#12
Posted 04 September 2012 - 05:13 PM
#13
Posted 17 September 2012 - 02:45 PM
This and a "FAIL" chance for crafting, and we have a nice economy, a race for the best gear, a motivation to keep you busy collecting the best gear and a purpose for being a crafter.They mixed up the crafting system so that when you craft lvl 44+ gear you get an item that needs to be "unpacked" first. When you unpack it, you get the corresponding piece of one of 4 (maybe more) sets of that armor type.
For example, if I tried to craft a lvl 44 leather helmet, I would craft the item and then "unpack it" and receive a lvl 44 leather helmet of one of the set types. I was pretty disappointed when I got all the mats together to craft a full lvl 44 set of leather (7 pieces) and ended up with pieces of 4 different set types and thus didn't get a nice set bonus. This means that there are at least 4 different set types to get, possibly more. Once you "unpack" the item, the icon changes and you can equip it which leads me to believe that each of the sets looks different.
Its better then in themeparks where after a month of playing the whole endgame part of the server has the exactly-same "best" gear, while with this kind of a system getting the "best" gear would by time consuming, and we would have a server with more variety.
What do you guys think about the chance to "fail" while crafting the item?
We know that it wasnt present in the CBT's, but it wasnt present in many MMOs CBT-OBT phases, but when they were launched, it was there.
#14
Posted 18 September 2012 - 05:22 AM
Just to fill up CyclopsSlayer's topic, by adding the level 44 and 50 sets:
Plate
- (3 items) - Increases maximum health by 311
- (5 items) - Reduces damage by 4.4%
- (7 items) - Increases magical defense by 244
- (3 items) - Increases maximum health by 311
- (5 items) - Increases magical defense by 244
- (7 items) - Increases HP regen 6
- (3 items) - Reduces damage by 4.4%
- (5 items) - increases block chance by 4.4%
- (7 items) - increases the level of Agra by 9%
- (3 items) - parry increased by 4.4%
- (5 items) - Increases magical defense by 244
- (7 items) - 6% of incoming damage transferred to x
- (3 items) - Increases maximum health by 334
- (5 items) - Increases magical defense by 256
- (7 items) - Increases HP regen 7
- (3 items) - Increases Critical by 34%
- (5 items) - a chance to dodge increased by 4.4%
- (7 items) - Increases maximum health by 311
- (3 items) - increases the distance to detect stealthed by 85%
- (5 items) - Increases attack speed by 5.1%
- (7 items) - Reduces damage by 4.4%
- (3 items) - increases the accuracy by 3.3%
- (5 items) - Increases attack speed by 5.1%
- (7 items) - Increases movement speed by 8%
- (3 items) - Increases maximum health by 311
- (5 items) - Increases attack power by 4.3%
- (7 items) - Increases HP regen 6
- (3 items) - increases the accuracy by 3.5%
- (5 items) - Increases attack speed by 5.4%
- (7 items) - Increases movement speed by 9%
- (3 items) - Increases maximum health by 311
- (5 items) - Increases magical attack by 4.3%
- (7 items) - Increases physical defense by 244
- (3 items) - Increases physical defense by 244
- (5 items) - Increases Critical by 34%
- (7 items) - Increases movement speed by 8%
- (3 items) - reduces cast time by 5.7%
- (5 items) - increases the accuracy by 4.7% (*)
- (7 items) - a chance to dodge increases by 4.8%
The translations not 100% accurate.
#15
Posted 18 September 2012 - 07:27 AM
#16
Posted 18 September 2012 - 09:42 AM
Luck aka "Randomness" is essential for crafting, to motivate the crafters, and to keep the economy alive and balanced. If there is no randomness, than there is monopole which is bad for the economy.
Yeah, the crafting was easy, because crafting materials were easy to get and just a few (usually only 1-3) were needed to craft an item. The number of materials needed to craft an item needs a drastic increase.
There's nothing more demotivating than failing to craft a bow when you farmed the mats for 2 months. Although to some degree there must be some kind of curve to force a time sink on crafting. I think it would have been more interesting to have mini-games involving skill to craft gear. It would also allow superior bonuses when you did really well in a mini-game.
It might sound stupid, but a long time ago I had the chance to play cooking mama on the DS and I thought it was really fun to "craft stuff" by doing reactive activities, it was also pretty hard to get perfect scores on meals.

#17
Posted 18 September 2012 - 02:41 PM
Simple failure though can break people, take Aion and the original "Hot Heart of Magic", gather 100(125?) drops from elite mobs, buy/beg/farm the other materials, skill yourself up to master level, click combine and pray to all that is holy that you roll that 5% chance to get the Critical and get the Hot Heart, otherwise you got the simple ruined heart that couldn't even be sold. I failed 13 times in a row, after spending literally a full month gathering the drops and cash for the tries, after 13 failures I was broke, disheartened, and quit the game for a few months. Never played that character again. (they later made that quest step significantly easier)
#18
Posted 06 January 2013 - 04:14 PM
#19
Posted 06 January 2013 - 04:44 PM
They have a basic stat bonus (the usual +x dex/str/int etc)Hey iv been wondering do armors have a basic stat bonus ? im reading alot about set bonuses but i havent seen any info on basic stat bonuses. Isnt that something to consider aswell when getting gear ?
As well as they have hidden stat bonus (this won't appear when crafting, only when equipping the item, and its randomly generated from +1 to +9, you will get 2 hidden stats per item once equipped).
#20
Posted 06 January 2013 - 05:05 PM
As well as they have hidden stat bonus (this won't appear when crafting, only when equipping the item, and its randomly generated from +1 to +9, you will get 2 hidden stats per item once equipped).
I realize when equipping the crafted item it will randomly generates a (+1)-(+9) level, but is there any way to increase this number if you wished (such as paying an NPC or buying a special item to increase the number).
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