This guide will cover the character creating process from picking a race to visually customizing it.
This guide wont be dealing with class related stuff, there are other topics related to that on the forum.
Quick Look at the Races
During the CBT phases there were 4 races available to play:
There are 4 additional races revealed to be released:
The newest rumor revealed that there will be 2 more races added on a later phase to make a total of 10 unique races. Rumor concerning the ten playable races.
Here is a visual look of the 8 races from the official ArcheAge site:
The Races Starting Locations and the NPC Factions
Each race has its own starting location.
The world is divided into 3 continents:
- Eastern Continent (also known as Hariharan Continent),
- Western Continent (also Known as Nuian Continent),
- Northern Continent (uninhabited PvP continent).
And the races are divided into 2 NPC factions:
- Eastern Faction (Hariharan, Ferre, Warborn, Returned),
- Western Faction (Nuian, Elf, Dwarf, Fairy).
The Races from CBT5
Want to learn more about the four races from CBT's? Here you go, the history of the races in detail.
Have to say thats its a fast translation by google from RU->EN, so needs some correction, if you have some time, a helping hand would be nice... if not than im gonna fix the translation slowly.
Nuiantsy Noyi selflessly serve the goddess. This is evident in all areas. Nuiantsy fascinated indescribable beauty of nature and at the same time masterfully built fortified cities, to develop and distribute their cultural achievements.
They are majestic, it is inherent innate nobility. Stern faces nuiantsev male exudes confidence and strength, and in the high restraint women of this nation, bordering on coldness, coupled with the attraction.
Considering themselves followers of the goddess of the underworld, nuiantsy took the sacred mission. They are confident that Noyi continues to bless the whole world. This unwavering and unconditional loyalty to the covenant of the goddess passed down from generation to generation. So fearless nuiantsy to stay next to the gates of the underworld, waging an endless war with the devil incarnate.
The history of the race
Nuiantsy always live, not forgetting about the interests of race, gods and their mission. They hold in their hearts the image of the goddess of the underworld, but their feelings are not like the religious feelings of other mortals - it's more like the love child to his mother, faithful and full of tenderness.
Like plants that fell on fertile ground and, having strong roots, hard for her keep, nuiantsy value their home. After the Great Migration, they were in a new environment - interracial conflict erupted. People remembered the past, to be discussed plans for construction and development, hoping for a better future.
Unlike the human Kingdom Crescent nuiantsy create a more democratic electoral system. To become king, the people's love is not enough. Still need to be tested in a maze, which is under the capital. Also, the new system eliminated the struggle for power. Because of this Kingdom Crescent could save power for conquering the entire continent Noyi. At a peaceful and prosperous country with a strong ruler has created favorable conditions for the flourishing of culture. Nuiantsy provide economic and cultural impact on the entire world. Shining like a diamond nuianskaya civilization illuminates the world.
Nuiantsam is haunted by terrible memories - the war against the demons. Demonic army was invincible. Crescent kingdom ravaged brutal hordes, and there was no place for people to hide, since all building burned to the ground. Plundered the country, the demons were scattered around the world, leaving the devilish seed in the flaming ruins of the city. This fact gives a lot of trouble then the rulers of the Kingdom of Crescent.
Under the leadership of Queen nuiantsy not forget their purpose - not to retreat before the forces of evil. This warrior, keeping the covenant of the goddess of the underworld to defense from evil forces. Loving nature nuiantsy will sail in search of new lands far from the continent, opening a new chapter in the glorious history of a great civilization.
Start Location - Village Balachi
The village is situated on a peninsula Balachi Svozirid. The slope of the hill can be seen Yini island, which overlooks the lake with crystal clear water from underground sources. Quiet and tranquil village is arranged according to the new customs Kingdom Crescent. Simple-hearted people, and worship of the goddess Noyi - in that environment begins the story of the adventures nuiantsev.
They wheat-golden skin, so they are proud to call themselves "people of the sun." Since time immemorial, their flag have crossed swords in the bright sun. Hariharantsy want to conquer the eastern continent, but do not forget that they have to take revenge on his enemies. After the eclipse terrible war broke out. They moved across the ocean to the eastern continent, where once lived the ancient gods. Difficult natural conditions do not suppress their enthusiasm. Gradually, the wild lands grew prosperous empire. Over the centuries hariharantsy purposefully try to return the sunlight on frozen continent.
Spurred by the expansion of the passion for wealth and achievements in the blood hariharantsev. After moving to the eastern continent, they were able to quench their thirst for conquest of new lands. North attracts power and treasure hidden by the sea mist. That they will bring the ancient treasures? What challenges hariharantsam will face in the future?
The history of the race
called the daughter of the goddess, led his troops to the southern lands, it was predicted that the total solar eclipse will occur and the light goes out. This destroyed the last hope of the inhabitants of Salem.
After the war actually happened eclipse. Members of the royal family fled Salem to the eastern continent, hoping to return to its former greatness. The new governor called this desert land Harihara and founded a state Hariharudik. After moving, the people of the sun began to call themselves hariharantsami.
Hariharantsy love to build and win. So they can easily and quickly conquered the kingdom of the indigenous population.Rapidly developing, the empire has created conditions for the emergence of Mechanics and magical civilization. Hariharantsy became fabulously rich.
But prosperity was an illusion. The struggle for the throne of the mighty empire grew into a twenty-year civil war. In the end, Hariharudik split into four states. Former power dissipated like smoke. Due to its geographical location and favorable natural conditions, the western kingdom would be one of the most powerful and rich countries.
Not only internecine conflicts threaten peace in hariharanskih lands. Old continent was covered with ice and cracked. Nuiantsy try to beat hariharanskih navigators in the exploration of new routes, which offer great benefit. Will the long trips across the North Sea to the discovery of new lands? It all depends on whether hariharantsam their travels accompany the bright sun.
Start Location - Hatura
Basically, hariharantsy live in small villages, built centuries ago. They are grown for generations. Here, children are born and grow up, only to seek their goals and follow their dreams, a worthy man of the sun. Hatura city like a pearl in the desert, seeing sunrise at dawn, when the bright disk of the sun rises from the dunes. Caravans always come to this center of trade with its busy streets, finding refuge here from the desert heat and a place to sleep. They looked forward to the next birthday of the sun.
Elves are known to all other races because of the fabulous beauty, mystery and outstanding achievements in the study of magic. They are the descendants of a long line of noble Ifuna, which belonged to powerful magicians. This race could enter only one who possessed extraordinary powers. Unique memory to store knowledge of the events that are taking place all over the world, so the elves can remember a piece of the huge flow of time. Mourning the death of their king, they leave the forest to break the ice that covered the old continent.
King's death and the opening of the gates of the underworld most clearly etched in the memory of the elves. As they saw for the royal blood stains on the ground for thousands of years elves obsessed with revenge. They live long enough to plan everything properly. They know that the king killed the god of war. When the continent was split, the elves went to the north, singing songs about revenge.
The history of the race
Code old continent began to break down, mourners elves hit the road, playing dirge. Led by the goddess of the underworld Noyi, they made their way through the gates of hell in the New World.
But no one, even they did not expect that, during the Great Migration of the elves lost their impartiality and become violent.The royal court during the passage through the gates of the underworld gone, disappeared into the depths of the place.Memories of King's life turned into crystals, which flew through the underground kingdom. Passing through this world, the elves of the collected particles to his memory had become for the whole race a sad reminder of the history of their ruler.
After the Great Migration of the elves quickly got out of the original alliance to settle deep in the dense forests. Since then, people find their terrible as much as mysterious. Elves are not afraid to let a mysterious force noxious breath of the forest.Gradually, they become alienated, scaring the other races and the sides of their societies.
To the west and east people day after day struggling to recover their former power states, and then began to create a new history. But all this is of little interest to take refuge from the world of hermits. They do not like human vanity and desire as soon as possible to restore civilization in its present form. While world events still imprinted in their minds, however, the elves live in the past, wanting to be saved among the ashes of history.
Start Location - Camp Harfa
Many years ago in honor of the great masters of the elven ancestors cut down from the rock great harp and made sure that her beautiful music did not stop. Over the years, weathered rock, and beautiful sculpture has changed beyond recognition.Then this place was called Songbirds hills on which the camp Harfa. The new generation does not understand the high elves, who sadly are looking at an old broken statue. Only occasionally by the touch of the wind that stirs the leaves sound magic melodies, telling of his native land.
Ferret are descendants Fengshena (Aeolus). Their tribe is based on blood relationship, as they constantly roam the prairies.Ferre-men strong and sturdy build. Prominent nose and cheekbones make them fierce face like tiger muzzle. In women, almond-shaped eyes, neat ears and a tail. They are a shining example of the natural wild beauty. Ferriytsy most often used as a weapon, daggers and bows, as well as deftly jumping and climbing. Throughout their nomadic way of life on the prairies Ferre accompany snow lions.
Ancient race Ferre is the epitome of the prairie wind. The tribe has survived countless trials and suffering. Ferre eagerly awaiting the appearance of a brave young warrior who will lead them to Fengshenovoy (Aeolian) tower Yang to regain the name of the "Scourge of God." They are trying to revive the lost nomadic culture and return to the spacious meadows.
The history of the race
When hunting in the prairie, the soldiers are Ferre onions, white lions, like the wind, chase game.
Yellowed pages of manuscripts left only in the memories of Ferret. Many of these long-forgotten traditions of the tribe.Struggling for survival, Ferre and took risks, he found himself in the desert, to hire the service of the people of other races.
Ferre constantly moved around the continent. They are not only the nomadic civilization of a thousand years of history, but also the reputation of brilliant conquest. Ferrer fought with other races and almost always won a glorious victory. Legion commanded Ayfu Lindadzhuna earned big name "Scourge of God."
Although children prairie proud and brave, their fate is very sad. Ferry, who led a nomadic life, had to leave the steppe due to adverse climatic conditions. The once mighty empire Timi mired in the depths of internal strife and war, and then completely fell apart after the massacre of the royal family.
It seems that the gods turned against Ferrer, dooming them by a long way, sprinkled with blood and tears. They were scattered around the world, not knowing where their house. Settle whether Ferrer somewhere like the other races, or will continue to roam?
Fortunately, Sokolinoe plateau lives ferriytsev tribe that had not forgotten a free spirit prairie. They follow the ancient tradition of self-improvement through continuous training, allowing hone skill. These ferriytsy still tame fast, like a prairie wind, white lions that accompany their life. Protecting Fengshenovu tower Yang, they are probably the last hope ferriyskogo tribe.
Start Location - Wind Tribe
The territory of the tribe of the wind, who lives in the northern part of the Hawkeye plateau, is the spiritual home of ferriytsev.There is a circular felt yurts with a wooden frame, among the grasses dominate pitted ritual stone pillars, and run around the beautiful wild white lions.
Since the tribe is the most famous, it is natural that it contains a rite of initiation. Need to decorate the stone pillars bones bull. Every young ferriets must prove that he is a great hunter. Then he will get the recognition of the tribe and become a full warrior.
The Races Revealed
While there were 8 races planned for the release, we had the chance to play with only 4 of them during CBT's, but there have been 2 more revealed: Dwarves and the Warborn. Sadly about the Fairies and the Returned still no info can be found.
[spoilers=Dwarf]Dwarves in ArcheAge are similar to Dwarves in other games. Really, any other kind of Dwarf would probably cause Tolkien to rise from the dead and kill us all. They’re stubborn people who love precious metals and gems, but they’re also skilled warriors who will stand valiantly alongside their friends in the face of danger. They prefer to live in mountain caves, building complex villages and structures while mining for anything that shines.
[spoilers=Warborn]Warborn are neither demons nor humans, but a gigantic race who excel at killing things (such as dragons). No one knows for sure where they came from, not even Warborn elders, so they’ve joined the effort to discover the lost history of ArcheAge’s world on the northern continent in an attempt to learn more about themselves.