Source GoHa.ru - Впечатления после нескольких дней тестаGarro's Impressions After A Few Days of OBT Testing
1. About Graphics and the EnvironmentGreatly improved graphics and detail of the world. It can be seen that the DX11 works everywhere, most likely the drawing distance was increased because of that.
A Living World:Finally underwater world populated and living! Corals, algae, underwater currents, rocks, shoals with groups of small fish, and other beauties. Now underwater world looks really amazing. Birds fly over the locations, and on the ground floor different creatures are running. The effects like the dawn, dusk, fog, are now even better.
Appearance and Armor:The armor design of the characters has been changed, now its easier to notice the different styles.
Magic robes began not to look like potato sacks with chunks of rope, and heavy armor became more gloomy and pretentious. Generally speaking, finally all look cool, here are some unhappy too visionary Koreans have made some new clothes so "very open" to female characters.
Graphic Settings:Its impossible for everyone to enjoy the game in its full DX11 beauty, those with slower machines can quickly change to DX9. And the work to improve the game continues, at the start of the beta graphics glitches with the water was noticed, but in a couple of days nVidia released a patch to fix them.
2. Innovations in QuestsThe initial quest lines have been greatly simplified, that is literally reduced the number of mobs that must be killed and the total number of quests. Which greatly simplified the leveling to 16-20. And it's definitely a good thing, the quicker you get level, the faster you get to the interesting content.
Quest storyline now accompanied by a beautiful movie and fully voiced, with Korean voice, but it gives hope that the localization in other countries story quests will also be announced. As before, the reward for story quests are the so-called "tears" that are necessary to buy different delicacies.
3. Changes in the Labor Points SystemPerhaps one of the major features is the processing system for labor points.
Their maximum number was increased to 1,000 at the start, and now they limit increases depending on the number of points you spent working. 100 spent gives 10 points to their maximum number. But not like before when their maximum number increases was depending on the level of the character. Just speeded up their recovery, now labor point restore is one per minute.
Because the labor points were greatly changed, so the requirements for the collection, craft, etc. And very cleverly changed, this time to cut down the tree takes an average of 20 labor points, which is significantly higher than it was before, and similarly to collect ore. That is in spite of the increased number of key resources collected as before. But for the work on the farm remained constant, what motivates players to farm and allows players to craft and passionate production literally from own farms.
4. ScarecrowThe way the scarecrow worked got greatly changed. The main thing that has been changed is the safe area for planting, it is now limited to a square and a square 8x8, but in addition the developers have given players a new, little bigger scarecrow with a larger safe area 16x16.
5. Crafting Our EverythingThe crafting system has been modified too, without going into specific details about them, (for now), to craft things now require significantly more resources from farms. I remember that when you 4 test, we experienced a little bit ... why do so many of them in the game after all are not used, but now they have all been involved in the craft and trade and clan and only heard about the planting and production of various plants.
Increased the maximum limit for leveling the skill to the max, if earlier it was 10,000 but now all 50,000 points, again to the delight of people who love to engage in the production, now that peak is very difficult and crafters with the ability to pump up to the maximum will be worth its weight in gold.
The increase in the number of labor points needed to craft items won't make everyone happy, although there certainly will be less obvious, for example to improve the set of seven items from level 34 to level 40 its gonna require 1050 labor points (1440 is restored a day). And if you want to improve item further even more labor points will be needed, its already lining up to crafters present stage because the latter do not have enough points to ensure that all of the things.
6. TradeChanges were made to the trade system too, the game added a lot of new retail packs, the creation of which requires much less resources. Just in case, let me remind that trade makes the players packs of different resources in certain locations, and sold more expensive, depending on the distance from the location where they were taken. Trading in these packs is the main way to get the "old gold" (Delphi Coin, Delphinade Star) required to purchase house blueprints, locks, and so on. However, the sale price of all packs was reduced.
Kind of small step that should further revive trade by sea, making it very affordable, even for beginners. Everything else in the game has been added flushed skill trade, which directly influences the price at which the NPC traders take you good.
7. ShipsIn the game there are two new ships, Chinese Galleons and Merchant Ship. I'll tell you about each of them briefly.
Chinese galleon much like the western counterparts, differences still, for the most part relate to appearance. The ship cover those eight guns and 4 on each side, there is a device for the detection of enemy ships, although it is not installed on the mast and on the deck, there is a crossbow, scuba, etc.
Merchant ship is much more interesting, when you remember that on CBT5 as a trade ship to do the same western galleon that's only with a lot of boxes for storage of cargo and cleaned guns, now trading ship is more like a greatly enlarged catamaran (speedboat) with 16 drawers where you can put packs, two guns on the sides and the instrument to detect other vessels. Some misleading the small size of the new ship, but I can assure you that the speed of the merchant ship is the same as that of fighting galleons.
An interesting solution was to add a few more ship skills, as you remember before the captain could only use the skill increases the speed of the ship for a short time, and now you can still improve its maneuverability other skills for a short period of time.
In my opinion a bit odd was the decision to remove the developer from the sale of the old gold galleons, warships now sold only with a blueprint for the tears worth a hundred. That pretty seriously.
Another important new feature is the ability to hijack enemy ship, a full course its not called stealing the ship, but anyone can take the steering wheel and sail the ship.
8. Many Other ChangesThe game added a whole heap of new innovations and we are unlikely to find all of them and were able to appreciate.
Added new skills and changed the old in many classes, but in global terms, nothing has changed.
There was a new entry to the instance level 36-38 but until now, we couldn't enter.
Became more elaborate system of trial by jury, right down to the last detail, for example to the court added a pile of stones that you can throw on the accused.
Changed little the crafting system for gliders and added new models.
There is a new combat pet companion specifically for Ferre and Hariharan, of course, it has become a battle cat.
There are new hidden quests, new achievement when discovering secret locations, where players get rewarded when finding them with experience and tears.
Map interface has become incredibly sophisticated and user-friendly.
In instances now special sets of items are dropping, and they do not improve and is produced only in specific instances. We even saw Biji sets dropping there. Insatnce was changed completely for level 17-19.
New features were added to improve items, special stones that give special bonuses like the improved running speed or attack speed. These stones can be crafted as well as those that give more options, as well as purchased for glory (honor) points.
Added new level 40 raid boss, there were elite monsters.
Changed again the item crafting system to capture territory.
To list all the innovations that have appeared in the game with OBT is very hard, but I tried to describe what I can remember. And if I have forgotten what it is added later in the final report. (by Garro, GoHa.ru)