I want to start this thread with this quote:
There is no such thing as a hardcore server. if it was hardcore everyone's characters would be perma lost if they died. all they want is a PvP server. So they can kill level 1s in no longer existing safe zones.
This is NOT the reason PvP servers are needed. Nobody wants to farm lowbies, thats no fun and doesn't serve any purpose. However, there are other ways to protect low-lvl players. Just unflag everyone <Lv30 from PvP and it's fine. Because thats basically what the current system does: You're out of PvP as long as you don't hit Lv30, then your questing zones are flagged either way. The real problem is not that lowbies are not getting killed, the real problem is that high lvl players "abuse"(as in use it to their own advantage) this system heavily.
If you take a quick look at the map, I'll show you some common traderoutes.
(don't judge my mad paint skills, also there are more routes and more routes incoming with the new starting areas - but all of them will be safe!)
Red lines = dangerous route.
Light blue lines = dangerous routes that get safe within peacetime/safezone abuse
Blue lines = completely safe routes
Pink = dangerous route that get fucked by safezone system on other continent(only attacked guy can defend)
As you can see, some traderoutes are not safe. You head directly into the sea and can get attacked. However, there are many routes that you can abuse safezones and peacetimes where you make a big profit without ever getting attacked. You could literally just take 4 tradeships and bring them through the safezones and make a major profit out of them.
And if you look at the eastern continent(http://abload.de/img/bsp2lfun6.png), you can see that the PvP Zones there, excluding Ynystere, are all way into the continent. That means that IF you want to go there, you have to teleport there. Theres no way you can just sail over there and have PvP/trade/explore, because:
If you get into a safezone, you can only defend yourself against the guys attacking you. Your friends in your party can't help you other than healing you.
This not only makes for a fucked up trading system where you, if you invest enough time, can avoid PvP at all cost and completely undermine the openpvp system that XLGames created, (With the peacetime on Liberty Island, this was even more of a problem!), but also creates a fucked up situation where you, as a Lv50 guy from another faction(even player made faction?) can't explore the fucking eastern continent because even if you're in a group you can't properly defend yourself.
Lowies have to be protected, but the current system does way more than that. It interferes with so many gamplay aspects people don't even think about.
So next time people say "We need PvP servers" don't think of them as lowie gankers, think of them as traders, mercenaries, explorers and pirates. Think of them players that want to have the maximum amount of risk for the maximum amount of reward.
Because these players profit from a PvP Server.
Cross-Posted this to the german Community.