I see your point. I don't have the hands on knowledge that some of you guys have since i haven't stepped into the Korean Client, i am patiently waiting for the NA client. So my ideas are only theoretical. I had no idea that the Angel of Death build could basically alpha you before the crowd control decays. So thanks for the insight, any info is good info.
What's funny is that the caster build that i was thinking of rolling with is similar to the AoD build. On the Impact builder it's called Civil Engineer which is basically the same idea as the AoD build except it uses Illusion instead of Magic. Though it obviously doesn't have the insane burst that the Magic combo has. I just like to try and find a build for myself that isn't "cookie cutter" status, in other words i try to be somewhat unique and unexpected when i engage someone in PvP. So i enjoy theory crafting until i find something that suits my playstyle.
Any thoughts on ranged kite builds that aren't a dime a dozen? I was thinking of possibly going with a "Chaser" build (Illusion/Calling/Wild) instead. I like the ranged mobility/glass cannon type playstyle.
Ranged kiting eh? Well that's definitely wild, and you'll get alot of use out of calling as well with the backflip, movespeed and ranged abilities. Illusion though? Hmm... it would give you some extra CC and a knockback, but most of the CC breaks on damage, and alot of the earlier stuff has a cast time too. It's viable, but here's a few alternatives...
"Sniper" Wild/Magic/Calling. You get some insta cast fireballs and chain lightning to cast while kiting, another pointblank root with damage, frozen steps (if you take the time to cast it) will make chasing you a bitch, as well as firewall forcing people to walk around it or take damage. (potentially you could use meteor/lightning for some high burst while people are rooted but that's secondary)
I'd say that's the cookie cutter kiting build though so let's keep looking.
"Killer" Death/Wild/Calling has some potential to kite, granting you a pointblank stun and silence from death, as well as a instant cast knockback and telekinesis to keep people off your back. The more short range nature of the build makes me feel it would be better suited to a "finish them off up close" kind of style though.
"Missionary" Devotion/Wild/Calling actually a very nice build for kiting in group play, gives you a short cooldown, instant cast ranged root that also increases damage taken on the enemy, some instant cast heals, an AoE ranged paralyze (cast time, but still pretty strong), and perhaps most importantly an AoE stealth field that grants 20 sec of stealth (not sure if to you as well, but at least to your allies) which has alot of potential for group pvp play.
"Strategist" Fortification/Wild/Calling once more a bit more hybrid than pure kiting, it has alot of extra crowd control at melee range, a bit of self-healing, and a forcefield you can use to kite around. Apparently the hammerthrow is a ranged knockdown, but you have to aim it and i'm not sure how hard it is to get a "direct hit" with it so just leaving that out there.
There's alot of more ranged CC type builds like "Hermit" Illusion/Magic/Calling (my personal favorite so far) which can kite pretty well and use CC to set up the big burst abilities from Magic. But that's not strictly a "kiting" build