The Risky Road to Fame and Fortune
One of the great innovations in the CBT5 was the introduction of the trading system. Firstly the production and trade with rare goods should be driven by teamwork, and there should be a role for pirates as well in the world of Ark, and the trading system provides this all.
Explaining in a few words how the trading works in AA would sound like this: you craft a trade pack, transfer it to a delivery location and get payed. But the transportation process is not that safe, and if you get killed the trade pack drops of you and it gets lost, and with it all the resources which were used to make it, but on the other hand the one who killed you gets out with a nice payroll when he turns in that package.
Through many patches there were added many new: trade routes, trade boxes and other options of the trading system in OBT and after the release. This made it indispensable for Fido to renew the trade routes guide. After all, this is one of the core systems of the game and the best way for earning Delphi Coins (Delphinade Coins, Delphi Stars or Gold Coins) and gold (ingame money gold/silver/copper).
The trading system is based on several factors. Like making the goods and transporting them, but also factors such as climate zones and the open PvP in ArcheAge have to be considered.
First and foremost, you have to work together as a group or Expeditionary Force (guild), so that you can master the first trade route successfully. Also it is very important to have already gathered sufficient experience in crafting. For this purpose you should looks at Types of Professions and Crafting and especially at the planting guide Planting (Crops and Trees) and Breeding Livestock (on the Open World). These guides serve primarily the general understanding of game mechanics, which act on the trade route system.
Before we look at the system more closely, I post here a custom map, so you can imagine graphically, how this system would work..
= Special workbench
= Special workbench (not yet implemented)
= Dealer for gold and Delphi Stars
But how does a trade route runs exactly? At the beginning, of course, only one specific product is available for making, called a regional specialty, later you can make more exclusive goods using specific crafting stations in the area of origin of the goods. Since you obviously can not get rich with the transport of a piece, you should work to eventually produce all the goods charges. This pack of goods doesn't fit naturally into the inventory of a player, it has to be carried on the players back (like a pack of wood) or in a suitable container of a transport ship, tractor etc...
You need materials from a variety of professions for each of these specialties. The dealer itself is then responsible to the station for processing these materials into a package. The trading profession is enhanced as all other professions through production and exchange and has 10,000 value corresponding to each LP benefits such as reduced consumption or increased crafting speed.
There are now 3 different types of commodity: common, uncommon and rare goods. For the production of a transport box always needed a so-called trade certificate. This is to be purchased for 50 silver at each crafting dealer. These 50 silver set as the basal metabolic rate for each trade box.
About the different type of Trading Goods:
From these products, there are two possible boxes of goods per region.
Example: Strawberry Jam
This box requires 100 strawberries, you can get through the acquisition and cultivation of about 35 strawberry seeds (70 silver from the NPC). Alternatively you can purchase the strawberries at the auction house.
From these products, there is one box of goods per region.
Example: Salt Redder Cart
This box requires 3 sturdy vines, an unusual material that can be obtained in the harvesting of grapes or the lumber of vines. We also need 5 bark of a cypress tree. This can be obtained with a relatively high probability when cutting or felling of all trees in the category "Cypress Family". As always, you have an alternative to buy them from the auction house.
[/spoilers][spoilers=Rare Goods (Specialties)]
From these products, there is one box of goods per region.
Example: Willow Thistle Cargo
1. 1x willow wood
Willow is a rare wood, which can be obtained by cutting down willow trees. An exact drop rate is not known, but you should already have to make something to get ran there.
2. 3x light goose feathers
Light goose feathers obtained occasionally during shearing of geese.
3. 30x iron bar
Iron bars obtained by the smelting of iron ore, which in this case, the ordinary material.[/spoilers]
Once you have made one or more transport boxes, it starts and the "caravan of merchants" can go out. Now you have the opportunity to deliver this box to various points in the world Ark. The profit is usually determined by the distance to which you carry the box. You also have to consider whether you want to have Gold Coins rather, with which you can buy stuff from the NPC's, auction house, other players or whether it should be the coveted antique gold coins (called Delphi Coins) with which you can buy items on the Mirage Island (Trade Island), soulbound items such as house plans, furnitures, other blueprints, mounts, costumes...
[spoilers=An example to illustrate:]
by Google Translate from German
Produced our (Fido and the gang) Willow Thistle packs in Gweonid Forest.
We decide to bring the Willow Thistle box and start on a journey through the Gweonid Forest, Lilyut Meadow and Solzreed. Because it is here to airports, we are fortunate not to be attacked and healing come in Crescent throne, the port city in Solzreed. There we get for our crate from the local warehouse manager paid a variable amount of gold, which is based on the 100% quota of 6.25 gold. Depending on how many of these products have already arrived there today, the quota may increase to 130% (absolute demand) or up to 50% decline (lack of interest). Alternatively, we can also choose Delphi Stars. Again, the payout depends on the base value of the goods.
Suppose we want to attract high profit out of it, but then we also need to take a very long and dangerous journey. It is namely the Western Continent and across the sea to Harihara (Eastern Continent). There we can start the crate in the field of Ferre, like the Falconry Plateau, run the risk of being attacked and have a lot of time. Should we do it but, there is per box depending on requirement (but should be high in Eastern Continent) to get 100 gold at 9.05% or the equivalent in Delphi Stars (at 118%, for example, 7).
However, if we want really big profits from it, we travel through the entire Western Continent and set sail bound for Liberty Iceland. This pirate infested nest is actually besieged day and night, but there were a whole lot to pick up. For our Willow Thistle we get there or 10.80 Gold Stars Delphinade 8 per box.[/spoilers]
Trader as a Profession
"Trader" is one of the 21 currently available in-game Professions. Leveling this profession is being performed the same way as any other, by use of LP (labor power points).
You gain skill by:
- Manufacture of commercial boxes
- Delivery of commercial boxes
- Trading in the Auction House (per goods sold)
|Trade Skill Level||Producing Goods||Delivering Goods||AH-Trading|
|<10.000||60 LP||10 LP||1 LP|
|<20.000||54 LP||9 LP||1 LP|
|<30.000||48 LP||8 LP||1 LP|
|<40.000||42 LP||7 LP||1 LP|
|<50.000||36 LP||6 LP||1 LP|
As you see, it pays out to level up the trading profession. The less LP you need, the greater your routes can be, and your profit will be higher as well.
In order to make the highest profit, you should go with this system.
Therefore you should consider several factors:
1. Box Amount
The more boxes you go with the income will be more, it's advised to do trade runs in a group, so that you could protect each other easier when others would want to steal the trade packages. You should also take advantage of merchant ships and tractors which allow you to carry more packages.
Time is money, which is true for this game. Even if there is more gold, the further the pack is being taken, the risk of being attacking is higher as well, and the time factor also plays a role.
3. Bandits Risk
When someone using the safe zones to go to the desired location the risk of being attacked is zero, but the income will be low as a result. If someone dares to go to the other continent or to the middle of the see, the risk of getting attacked by pirates and enemy players is pretty high, and the further you go with the package the risk becomes higher. Thats why its advised to take someone with you, and let him go and scout the area in front of you for pirates and enemy ships.
4. Cost of the Materials
What good is the most beautiful little box, especially when the rare materials added to the time or the budget. The more experienced a character in gathering, farming, the higher is the probability to obtain the rare and coveted specialty materials. Also more free time and regularly checking the auction house can help obtain materials cheaper.
5. Coin Type
Also a criterion, the decision whether to dare a major investment to fulfill the dream of owning a home or a tractor or better invested in other materials.
It will definitely be in the game, mercenary guilds that can be hired for a certain fee to accompany you on your journey. Are you still sure you can trust these people? Check if the players have a good reputation and above all a good skill in PvP. A good soldiers can always pay off when the gold receivables are not too large. Actually mercenaries are recommended only when a sufficiently large amount of goods planned to be carried. So if you are playing in a trade-EF, you try early in the game to form an alliance with a mercenary guild.
You must now set up your own expense, do not worry, after a few "trial runs" you have to bow out safely and know where you can deliver your goods with the best profit.