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Over 1,000,000 words or “Why this might take a while!”


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#1
Elrar

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Hey everyone,
 
It’s been a while since I made a post here outside of the Shoutbox so I thought I’d make it one about a topic that I’m sure is on many of your minds. “When will the wait be over?”
 
I wish I could give you the date and time today – but the ones we have in mind could still change, even if they are the best laid plans of mice & men!
 
A little bit about those plans
 
There’re many things we need to accomplish in order to successfully release ArcheAge to players in North America and Europe. Some hurdles are bigger than others and, in some cases, determine our ability to move forward towards launch.
 
The first really big one, in progress right now, is working with XL to integrate the game itself with our account/billing platform. This is essential to enabling server access for anyone outside of our office – we do not pass GO, we do not collect $200 until this very important phase has been completed. It is the top priority but, as you can imagine, it is extraordinarily complex with many people and moving parts involved.
 
To a similar end, XL Games is coming over here very soon and is helping us to set up our server architecture to run ArcheAge according to its design.
 
Of course, we also need to localize the game so you’re not playing in Korean. We’ve got the first large chunk of localization done, and we’re working on the updates and doing edit passes to make sure that the localization is as good as we can possibly make it.
 
Once these significant milestones have been accomplished closed testing can begin – our plan is to be at this point within the next few months!
 
Testing & You
 
No doubt the very mention of testing gets some of you excited! Perhaps you’ve even just clicked my name with plans to send a brief PM explaining why you would be the perfect candidate (it’s easier to sign up at www.archeagegame.com, but I do appreciate the letters). We’re just as excited to get to the point where we can invite external testers but expect the closed testing period to last at least a few months.
 
What’s changing?
 
I realize that no shortage of your eagerness for more info has to deal with what aspects of ArcheAge we are modifying or changing.
 
Know this: Any “Westernization” that occurs will likely be very minimal and done to improve usability/understanding of mechanics based on conventions we’ve grown accustomed to that differ from those of Korean gamers. 
 
Don’t expect entirely new features exclusive to the NA/EU release or sweeping changes to mechanics – what you can expect are small tweaks to the way some existing features function. ArcheAge is already an amazing game, that’s why we have always been excited publish it.
 
It’s also very important to keep in mind that this game is constantly changing. There have been so many awesome features since ArcheAge launched in Korea and we want to make sure we have as many of them as possible available at release. Changing around mechanics and the fundamental systems that fuel the game would only increase the amount of time it would take to incorporate new and future updates – not a good thing!
 
While we’re on this topic, I think it’s important that I point out where the most significant change and work is going to take place: The Text.
 
We’re talking over 1,000,000 words AND climbing!
 
It’s no small feat to achieve and the biggest challenge here is the fact that there are many distinct differences between Western & Korean cultures that we need to take into account. Everything from value systems to how we greet and interact with people based on our relationship to them is different. This matters a lot to language and the way things are written/expressed which means that localization is not as simple as running everything through Google Translate - at least not if we want an entertaining experience… well, one we can understand that is :)
 
What’s next?
 
Expect things to stay quiet for a few more weeks at least - until accounts are able to login to the game through our platform we’ll be busy planning live streams and the future roll out of content, not to mention reading a lot (A LOT) of text. You’ll know when things are really getting going, the noise will be deafening!
 
Until then, keep the feedback coming & thanks as always for your continued support of ArcheAge – I realize after possibly YEARS of waiting this may not come easily to some but enjoy these early days, cherish them even. They will not last, I guarantee it :D
 
Cheers,


#2
Jamja

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안녕하세요!

 

and

 

감사합니다 !!

 

p.s I forgot to add, about time you douche :)



#3
ArcheAdmin

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Thanks for the updated, Elrar. Pinned and moved to announcements so more people see it. :3



#4
Alasondra

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Thanks for the update Elrar!

We really appreciate the info & it sounds like things are rolling along. 

 

THANKS! :lol: 


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#5
krogger

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big thanks for the post , maybe this will keep people in their shoes until later this summer <3


                                                                                                    

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#6
Valadhiel

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Thanks for the update, Elrar. Much appreciated.



#7
Ironfield

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Nice to see some feedback from you Elrar its greatly appreciated by myself and I'm sure the rest of the community.

 

Now if you wouldn't mind putting my name down on the list for beta testing ... :)

 

Regardless seems like busy times are ahead with more information forthcoming.

 

-Ironfield


 



#8
JohnnyViscerate

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thank you very much for the info!



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#9
Inporylem

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Well played Elrar.

#10
dengar

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Thanks for the heads up Elrar! Good to get an official update =D

 

Edit: Also, thanks for the note on localization. I know everyone has their own idea of what they want from ArcheAge, but some things are just really unrealistic at this point, so shooting down some of the more... ah, "enthusiastic" people really does help keep the hype more tamed. Full loot pvp may be fun for some folks, but having the ability to grow non-instanced farms, climb player-planted trees, be an actual pirate or thief, or create your own faction all in the same game is so rare that I'm willing to let one or two dream features remain a dream IMO ;P That being said, I still hope that we'll be seeing contagious diseases make it to the game in a few years ;D



#11
Saint Walker

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So after reading that, what's everyones thoughts about release given the "new" info?




I'm thinking next year now...early spring at best
All will be well.................

#12
Inporylem

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So after reading that, what's everyones thoughts about release given the "new" info?




I'm thinking next year now...early spring at best


Few months + few months, probably spring at best yeh.

#13
Ashai

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Well I hope not spring but eh.  Regardless it will put them in comp with not just , TESO,  but any other title. Well regardless when releasing its gonna be vs something if it is next year.  Already getting the "If it doesn't come out before xyz  and takes that long I'm not waiting for it anymore."

 

o.- so I hope at least betas for the fall to make some happy.


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#14
Dartimien

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Good to hear from ya again Elrar! I was just looking through your posts earlier today and thinking we hadnt heard an official statement for a while. Thanks for keeping us all up to date! You rock ^.^



#15
omimaces

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Thank you so very much Elrar, none of us mind waiting knowing things are being done properly. The silence is what starts the fear and the speculation. So thank you again for your information, no matter how small the tit bits of information may seem to your guys they are huge for the community.

 

Plus there are  plenty of people here alone welcoming the chance to help the testing process, get our thoughts and suggestions and keen eyes for detail involved in the process of supporting your development team. 



#16
LlexX

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Thanks Elrar for calming down the wolves here :D.
 

What’s changing?
 
I realize that no shortage of your eagerness for more info has to deal with what aspects of ArcheAge we are modifying or changing.
 
Know this: Any “Westernization” that occurs will likely be very minimal and done to improve usability/understanding of mechanics based on conventions we’ve grown accustomed to that differ from those of Korean gamers. 
 
Don’t expect entirely new features exclusive to the NA/EU release or sweeping changes to mechanics – what you can expect are small tweaks to the way some existing features function. ArcheAge is already an amazing game, that’s why we have always been excited publish it.

Excuse my curiousity, but im still interested what would these "very minimal" changes be.

 

We’re talking over 1,000,000 words AND climbing!
 
It’s no small feat to achieve and the biggest challenge here is the fact that there are many distinct differences between Western & Korean cultures that we need to take into account. Everything from value systems to how we greet and interact with people based on our relationship to them is different. This matters a lot to language and the way things are written/expressed which means that localization is not as simple as running everything through Google Translate - at least not if we want an entertaining experience… well, one we can understand that is  :)

As someone who is using google constantly to translate Korean sources for my guides and news, i can confirm that it does hell of a bad job with KR-EN translation.



#17
koawhkaine

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Thank goodness for the other markets, the diversity in the playerbase on KR client is amazing. Looking forward to NA release so I can get the rest of the friends in on the best kept mmo secret in the last decade.



Thank goodness for the other markets, the diversity in the playerbase on KR client is amazing. Looking forward to NA release so I can get the rest of the friends in on the best kept mmo secret in the last decade.


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#18
AeonAuron

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Got excited while reading the text, thank you Elrar! Looking forward for the streams!



#19
KeksX

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While I do appreciate the update, I hate to read that we won't see the better crafting system ingame. :(.

 

But anyway, thanks Elrar!


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#20
Inporylem

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While I do appreciate the update, I hate to read that we won't see the better crafting system ingame. :(.

But anyway, thanks Elrar!

PvP server gogo! Tbh I bet PvP servers could be something that makes the game much more appealing in the west since we just love to murder people it's in our blood. Keep the current system for PvE ppl or make it even safer. Everyone wins.
If this would happen I would drop kr faster than space shuttle.