Jump to content

ArcheAge-Online.com was the first ArcheAge fansite in the world.
Welcome to ArcheAge Source
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Classes, Skills & Builds


This topic has been archived. This means that you cannot reply to this topic.
60 replies to this topic

#1
Ishmah

Ishmah

    Community Member

  • Members
  • PipPip
Classes, Skills & Builds

With such a wide diversity of builds possible in ArchAge (120 ability combinations are possible) there is no doubt going to be a lot of 'discussion' as to the best builds or indeed what even makes a good healer, tank, assassin or even mage etc. I strongly suspect that far less ability combinations will be used as people tailor their choices to meet a more defined skill outcome.

In general players will try to fit into generic, mmorpg skill sets.

These can include;

  • Tank
  • Fighter (phy. dmg)
  • Archer (ranger)
  • Healer
  • Attack Mage (mag. dmg)
  • Support Mage (buffs/debuffs/crowd control)
  • etc.

Now, with 120 possible ability combinations, it is unlikely that there will be 120 class titles that quickly sum-up a specific skill set. So, one 'fighter' could have a different skill set to another 'fighter'.

A closer look at ability setsSource ArcheAge.com













Phys. Att.Mag. Att.ProtectionWeakeningReinforcement
Fight41322
Adamant21225
Death15231
Magic15123
Romance11523
Illusion13152
Will23223
Wild51312
Vocation51321
Love12234


But what does each skill actually do? More information can be gained from archeagesource.com which includes spoiler information. (The ability names below have been adjusted to match those used by ArchAge.com)


  • Fight - Close combat
  • Illusion - Debuffs, Crowd control.
  • Adamant - Tanks skills, all for defense and survivability.
  • Will - Magical damage, magic defence, opening portals.
  • Death - Necromancer. Period.
  • Wild - Ranger, taming skills.
  • Magic - Magic.
  • Vocation - Burst damage pvp build.
  • Romance - Buffs (you sing, you play)
  • Love - Heal and resurrect allies.


So, each of the 3 skill choices adds 12 points to each of 5 abilities. The highest (or most specialised) abilities can be achieved as follows;

  • Phys. Att. (14 pts) - Fight. Wild & Vocation
  • Mag. Att. (13 pts) - Death, Magic & either Illusion or Will
  • Protection (11 pts) - Romance with 2 of Fight, Wild or Vocation
  • Weakening (11 pts) - Death, Illusion & Love
  • Reinforcement (12 pts) - Adamant, Love or either Magic, Romance or will


This doesn't tell the whole story though.
Each ability is made up of 12 skills. It is planned that using one skill could affect another skill used.
Each skill is also planned to have its own graphic animation so that you will not only be able to recognise a party member using one skill but alo that of an enemy.

And we haven't even started yet on which skills or abilities compliment the armor type that can be worn (given that any player can wear any armor type but certain armor types could adversely affect skills).

Nor have we looked at player styles. eg. Group versus Solo play, PvE versus PvP, etc.

I strongly suspect that until more information is released, we can still only speculate on which classes, abilities & builds will best suit our playing styles.

#2
PMC

PMC

    Community Member

  • Members
  • PipPip
I feel like a vocation, love, and romance combo would work well.
I'll meet you down river.

#3
ArcheAdmin

ArcheAdmin

    Brand Manager Since 2010

  • Administrators
This could work well as an article. Have you considered expanding and submitting it for approval?

#4
Guest_Isow_*

Guest_Isow_*
  • Guests
I love crowd control slash utility, so I'll probably go Illusion/Romance/Love. Will might possible replace love, depending on the exact skillset of each selection.

Btw, any word on if these are changeable after character creation? For what it's worth, I'd rather they not be.

#5
Ishmah

Ishmah

    Community Member

  • Members
  • PipPip

This could work well as an article. Have you considered expanding and submitting it for approval?


I intend to expand this topic as more information becomes available.
Not sure why I have to submit it for approval...perhaps I better go & look what is involved with the competition. If it's only T-shirts etc to be won not so sure. Now, if it involves a beta spot then I'll be all over it.

OK admin, have read it all. Please move thread over to the submition section. Also, I'll need to be able to edit original post please.


Btw, any word on if these are changeable after character creation? For what it's worth, I'd rather they not be.


Skills are changeable after intial selection.
I would add this to origianl post but site is not letting me edit it.


Can Skills be changed?

Yes.

http://www.aaportal.net/en/index.php?option=com_content&view=article&id=65&Itemid=83

In ArcheAge (currently in beta phase), there are 10 skill sets. We call these "abilities." Users will be able to create characters by choosing three out of these 10 abilities. Each ability will have levels; when users level-up after gathering experience points, the three abilities will also level-up. Users can change the three abilities any time, but the new ability will start from level one -- that is, the new ability will be of lower level than other abilities that have not been changed. However, by constantly leveling-up, all abilities will eventually reach the highest level. Hence, if users wish, they can fully learn all 10 abilities, although only three can be used at the same time. The cost of changing abilities will be a reasonable amount.



#6
Entaro

Entaro

    Professional Strawberry Thief

  • Super Moderators
Yeah, I'm personally going to wait until more detailed/complete information is released to make my ability combo choice.

There were some translations done on the skills available in CBT1. I don't know how much of that information has changed, also since there's only 6 skills for each ability in that list as opposed to the 12 each ability is said to have, you're only getting half the information about your class setup. :( Anyway here's the link: http://archeagewiki.com/Ability

#7
Ishmah

Ishmah

    Community Member

  • Members
  • PipPip

Yeah, I'm personally going to wait until more detailed/complete information is released to make my ability combo choice.

There were some translations done on the skills available in CBT1. I don't know how much of that information has changed, also since there's only 6 skills for each ability in that list as opposed to the 12 each ability is said to have, you're only getting half the information about your class setup. :( Anyway here's the link: http://archeagewiki.com/Ability



I did link to the 6 skilll set article but as it was listed as a 'spoiler' I chose not to specifically list these skills. Even though only 6 skills for each ability are listed, it does start to give a general 'flavour' for each ability.

For example, I intend to play a pure dd mage. If it's possible I will probably spend a fair amount of time solo exploring. On top of this I would like to level very fast. I am quite happy to aoe grind for hours on end.

Now, given that abilities can be changed at higher levels (granted you will be starting each ability from the lowest level) I find myself with many options.

1. Death, Magic & Illusion for crowd control. This I expect would make a good combination for groups as it is the standard mix suggested by ArcheAge.com for a mage. For soloing though I think it would be geared more toward single target mobs.

2. Death, Magic & Will for aeo spells. This would offer greater kill rates (aoe) but diminish damage (no debuffs). Also, without crowd controls, it might make grinding a lot more dangerous for a mage. Teleportation might be good for kiting....so much to consider to get it 'right' from the start.

3. Forget about being a mage at the start & go pure dd fighter (Wild, Vocation, Fight), level up high & fast, then switch over to mage skills. Depending on levelling rate this might be an option as according to Jake Song "However, by constantly leveling-up, all abilities will eventually reach the highest level. Hence, if users wish, they can fully learn all 10 abilities, although only three can be used at the same time. The cost of changing abilities will be a reasonable amount."

#8
ArcheAdmin

ArcheAdmin

    Brand Manager Since 2010

  • Administrators

I intend to expand this topic as more information becomes available.
Not sure why I have to submit it for approval...perhaps I better go & look what is involved with the competition. If it's only T-shirts etc to be won not so sure. Now, if it involves a beta spot then I'll be all over it.

OK admin, have read it all. Please move thread over to the submition section. Also, I'll need to be able to edit original post please.

Sure, I've gotta make a new usergroup first though.

I can't guarantee anything other than swag right now. I've got 125 stickers and 25 buttons sitting on my desk at the moment that need a home, along with posters. No t-shirts have been printed yet, either. Those will take a while. ;)

EDIT: Okay, you can edit this post now! I'm going to move it to the Articles section, but leave a temporary link to it here so no one gets lost. :)

#9
Vihar

Vihar

    Probably 400th Member

  • Members
  • PipPip
Without much information to go oin...

I am strongly leaning Death, Illusion, Vocation.

I am always a caster. I prefer being rugged rather than pure DPS...with some CC abilities...and PVP is always my main interest.

I may switch to something more "tanky" once I know more about the skills and how they interract.

One of my main questions right now is; "How do your skill points get invested?"...meaning, will people sort of play a 2 role build with just a splash of a 3rd role because the points you allocate get too watered down in 3 roles?

Anyone have more info in that regard?

I presume there are some sort of skill trees in each role that you invest points in to get new abilities. How far do those points get you?

  Intended build - Tragic Poet

 

http://archeagescand...98a8c9091939496

 

 


#10
Dreadlock

Dreadlock

    Community Newbie

  • Members
  • Pip
I'll go with Romance + Illusion + Love (buff, debuff, heal). A party manager, if you will.
This is something I learnt from other MMOs over the years... Your first character should always be a support class; they're not as boring as most people think because you get the chance to actually socialize and meet lots of friends/contacts. And, since every party needs this sort of characters (and they tend to be somewhat minoritary, noobs usually go for damage dealers), you'll always get a party, so you'll get to high level pretty easily and have a good monetary/item base to make whatever second character you want.

#11
Synner

Synner

    Skipper

  • Members
  • PipPipPip
dude... i am so lost...

so... if i want to make a good ranger-type id pick wild, fighter and vocation? or maybe wild, adamant and vocation? ...wow... you really could make a class exactly the way you want it...
Posted Image

#12
Eligor

Eligor

    Has no idea who Miura is...

  • Super Moderators
Wild, Romance, Love

That's the Ranger build I believe.

Wild for the ranger stuff, bows, taming animals and such
Romance because from what I can recall it doesn't need specific weapons, the buffs can help you with survivability and will increase your ability to kill stuff.
Last one should either be Illusion, Fight or Love, Illusion will help with the Crowd Control, which is needed for solo and team play. Fight so your character can stay alive if the enemy does get close enough. And Love because you can heal and resurrect people which helps yourself -more people the monsters or enemies have to go through to reach you- as well as earns you a nice reputation with allies.

That's what I'd propose for a ranger build. Though without XLGAMES giving us a skill list we can comprehend this is one step below theorycrafting and just a suggestion.

Personally I'm going for Adamant, Fight, Love/Romance which I think the best tank build will be like, but I just hope tanks have a good chance to survive in pvp. Most recent games make tanks close to useless in PvP and it's kind of annoying to see that. I wouldn't mind being a tank and seeing people do extremely low damage on me whereas I don't do much damage either (People who played RF Online are familiar with this, where a tank could virtually solo a race and make them so angry they forgot about the rest of the tank's race which came in from behind and attacked). Bring back the "Annoying £%^% tank" concept!

Anyways, Adamant for the obvious reasons that it has most of the shield related skills, Fight so I can do some soloing and better damage with swords, my 3rd option is either Love for the same reasons as the Ranger build or just vocation for the odd pvp, though these suggested builds will change as more info is released and as we draw nearer to the next CBT.

PS. Maybe someone should do a "Suggested Builds" Article eventually, just to point out some good theoretical builds, but first need to get our hands on a skill list. Since you can weave skills, as a demo showed a mage cast some "Bubble" spell on the enemy and then shot it to space, then suggestions will have to take skill weaving in thought so you don't end up with skills that don't work together.
Let's all pretend there's something really important written here...

#13
Zil

Zil

    Just Do It

  • Members
  • PipPipPip

Wild, Romance, Love

That's the Ranger build I believe.


Wouldn't Vocation be a good choice for a ranger? I don't know much about it, but it says that you can attack enemies at a distance, cloak and dash... sounds like useful stuff.

Not to mention a good increase in damage.

Posted Image


#14
Entaro

Entaro

    Professional Strawberry Thief

  • Super Moderators
Tough to say how each ability affects damage as they each contain many different skills. Some of the good ones are only available in the later game. I'll try to get some screenshots of the individual skills that are involved with each ability in the next CBT. We'll still need translations for each of them though before they make sense.

#15
Eligor

Eligor

    Has no idea who Miura is...

  • Super Moderators
I didn't really put Vocation in the builds because I haven't the slightest clue if it's melee or ranged. If it's melee then it won't tie with most of the Ranger skills and if it's ranged them might be somewhat useless to a tank.
Let's all pretend there's something really important written here...

#16
ArcheAdmin

ArcheAdmin

    Brand Manager Since 2010

  • Administrators
Translations of all the classes are coming in the next version of the ArcheAge official English page. ;)

#17
Entaro

Entaro

    Professional Strawberry Thief

  • Super Moderators
That's a good start, but if you're really looking to build a character an all encompassing description of each class isn't really sufficient to describe the nuances of each of the class's skills (each class had 12-13 skills, about only half of which you could use due to not being high enough level in CBT3, as well as 4-5 sort of "upgrades" that you could get to improve certain skills) Could be that a class isn't that great until you get this sick AoE or a certain buff skill at lvl X. For that reason I hope they include something on their website like L2 has, a layout of all the skills you get and at which level it is obtainable.

#18
Zil

Zil

    Just Do It

  • Members
  • PipPipPip

That's a good start, but if you're really looking to build a character an all encompassing description of each class isn't really sufficient to describe the nuances of each of the class's skills (each class had 12-13 skills, about only half of which you could use due to not being high enough level in CBT3, as well as 4-5 sort of "upgrades" that you could get to improve certain skills) Could be that a class isn't that great until you get this sick AoE or a certain buff skill at lvl X. For that reason I hope they include something on their website like L2 has, a layout of all the skills you get and at which level it is obtainable.


Lineage2 from Prelude to C2 had zero information on in-game stuff on their website. There was a DB which I used to get my info, but it died when the website started getting upgrades. Just to say that website was useless except for the boards when it released.

Posted Image


#19
Eligor

Eligor

    Has no idea who Miura is...

  • Super Moderators
I don't believe NCwest is comparable to any other publishers out there, they have proven time and again they haven't a clue what they are doing and only thing they care about is to cheat and lie to their players until they suck them dry and the game dies. They don't even bother keeping the game alive, just barely keeping it alive and getting money out of it.
Let's all pretend there's something really important written here...

#20
Synner

Synner

    Skipper

  • Members
  • PipPipPip

I didn't really put Vocation in the builds because I haven't the slightest clue if it's melee or ranged. If it's melee then it won't tie with most of the Ranger skills and if it's ranged them might be somewhat useless to a tank.

youve never played with or as a ranger-tank have you?
Posted Image