after the initial feedback I decided to re-do this thread to make it more accurate and fair to the current changes of the game.
My main goal before was to display the BIG issues and I left out the other things that were changed, too. As many guys pointed out, this is not a good enough basis for a solid discussion about things.
So let me point every change of the game instead of just the ones I and many others dislike. Here's a quick overview of Patch 1.0:
- The class system was revamped. Whether or not you like the balancing as of right now, XLGames addressed a lot of the criticizism from the community. The TTK(time to kill) is drastically increased, the PvE is harder and class balance feels different. They not only changed the skills and trees but also stuff like damage formulas and armor defense values. Of course this system is not completely balanced, either, when it comes to some of the KR community. But I think that at least TRYING to address it is a good point. Also, Lv55 was added as well as new skills.
- There's also a new loyalty system. Loyalty are points you can earn or lose, for example by logging in everyday or not loggin in for a day. You gain Loyalty Tiers that affect things like labour point gain and repair costs and so on. For example, as a premium user you gain 15 labour points per 5 minutes. PC Bang users are, as always, heavily favoured here as they gain massively more labour points than at-home players. But I think this is a problem we will not have, obviously.
- New limits for crafting professions. Instead of a maximum of 50k, you now have a maximum of 90k. Most recipes were rebalanced for that reason and this means you have to invest much more labour points now to be able to craft the same things you could before. You also gain a lot less XP from crafting in general, making it no more a viable leveling option.
- There are also new items required and used in crafting. More items are available on the NPC, for example, which might be bad for the sandboxy aspect of the crafting, but is at least a little goldsink which imho makes it overall a good thing.
Lifescore points, which are points you gain by using labour points, are now way more involved than before. When before they were kinda useless and only used for 3-4 viable items(submarine, mount, t-shirt etc) they are now a ground basis for some of the crafting in the game. For example, to make tree „plantages“(planting multiple trees at a time that don't take as long to grow(down to 50%)), you need to buy certain items for Lifescore Points. You can even increase your crafting „speed“ with Lifecsore points!
Also, fishing bait, which before was made out of fish you got from normal fishing, is now bougt via Lifescore
points. This bait is used for deepsea fishing!
Lifescore points also get you medicine for your animals.
Remember: These things were all player-made before, so it's a little sandbox element gone.
One smaller thing: You can now craft interconinental teleport stones!(Before you had to buy them for silver coins)
- The honor vendor was also changed as well a bit. You can convert honor into XP (5k honor → 200k XP) as well as buy consumables that will affect your stats in PvP. There are now ranks in PvP, too, that you can buy with honor.
- Enchanting works a little different now. You can now but sockets on your armor instead of just putting enchantment stones on it. Consumable items for your weapons were also added, too, that add a couple of effects for a certain amount of time.
- Trading changed too: There are now less trade packages you can make, however there are new trading routes and you need different kind of items to trade now. You need less items of the item X you needed before, but to make up for that you need „processed food/items“ that you get by using an item you get from the trading vendor. You then use this item, lose a food item and get processed food.
You buy scissors for 50 copper. You use it on a trading item, for example clover, and get plant fibre. This plant fibre is now the "processed item" you need as a material to craft the trading packages.
The routes have been changed as well. The routes are now focused on the continents itself and are much easier than before. Sea trading is now used for tier crafting – those „dyes“ you used to craft higher level armor are now crafted with items you get via oversea trading. Different ports give different dyes used for different level of armor. Some of these are in PvP zones, some of them however are obtained in PvE zones. And the item for the higher level gear tiers are only available on Liberty Island.
These items obtained through trading are also tradeable, so you could buy them on the AH for example.
Also, when you lose a trade package now, you as a crafter will always get 40% of the money you would earn that way. You get more gold(currency) for the packages now, and Delphi Coins are out of the discussion, since you do not gain them anymore via trading, but instead you will have to do daily quests for them. But more about that later.
- Prices on Mirage Island have changed. Regular gold is now what its needed for many things and the things that required silver coins before now require Delphic Coins. For example: the speed boat needs 150 Delphic coins(!!!), 400 Delphic coins for trade ship(!!!), 250(!!) for galleon. The tractor costs 150 Delphic coins(!!) and the tank costs 300 Delphic coins. These are only the BLUEPRINTS. The car got a little cheaper and now only costs 800 Delphic coins. 5 – 10 Delphic coins for the mounts and battle pets. Remember: Delphic coins are now obtained through dailies.
- A new housing item was added: a guild/family plaza.
- Silver Coins, the rewards for explorers, are now out of the game and players that still have them can now sell them for 20s per coin. Explorers now have an achievement system similar to other themepark
- Boats got a speed buff that lasts for 10 minutes now that requires fuel(the same fuel you need for the tractor). The submarine got heavily nerfed, it's speed is now not 11m/s but around 6m/s. They also added the dolphin as a new sea mount.
- When you enter PvP zones, you get a debuff that drastically reduces your gliding speed and makes some weird moves when you get on your glider so you're unable to espace easily that way.
- The „Shining Shore“ was added as a new area used to level up from 50 to 55. Once you hit level 50 you level with that instance on there. I can not talk much about the instance itself, but from what I heard it is pretty well done but not really hard and there are also 10 different versions of it.
The area itself is pretty wide open and is almost 50% water. It feels like it was only made for the instance(and I don't think thats pretty far off).
The shining shore is also an ABSOLUTE PEACE ZONE. On the northern continent. It's exclusively used for leveling.
- The tax system as different: Instead of paying money for taxes you pay certificates. These certificates cost 200 labour points and are also available through the cash shop. For example: A farming house costs 30 certificates.
- As mentioned earlier the Delphic Coins are only obtained via Daily Quests in ArcheAge. There are currently 5 normal dailies and 2 involving instances. I think the maximum of coins you can make is 12 per day if you do every single one. These dailies, as I mentioned, involve instances for one and the same patterns before: giving materials. The instance gives you 3 coins and the lower „normal“ dailies 1, the followup quest 3.
For a detailed guide, please see Fido's post on this. Estimated time for all of the dailies: 2,5 h - 5h depending on whether you are a casual player or an experienced "progress" player.
Remember: You can only start certain dailies after certain lvls! The first daily you get at level 20, the next at 30 and so on.
- From 54 to 55 you need 98,96kk XP. Thats almost double of what you need from 53-54 which is 48, (49-50 215k, 50-51 3.672kk, 51-52 8.6kk, 52-53 19.5kk, 53-54 44.44kk) Gl trying that with crafting! The instance is basically your only choice.
- The northern 2 areas of the Land of the Origin STILL have NO castles on them.
- Story quests do not give XP or items anymore, it's purely optional and only gives a little bit of money.
- Monsters do not drop trash items(equipment etc) and also no gold or Akhium anymore. Apparently you only get these from Akhium trees, treasure chests etc. To make up for that, you can now craft purple leveling gear with drops from specific monsters and 100 lp per item.
- Quests now give you chests instead of fixed gear. These chests are RNG based and give you items based on luck. There are now whole quest sets for this.
- The Cash Shop has gained a lot more weight considering Pay To Win. Additionally to the costumes (with stats) you can buy, you can now buy a new mount that is not only a stealth mount but also as good as the current PvP mount. Also, yo can buy labour point potions that give you 1000 labour points without ANY cooldown for about 40 cents.
- The exploring content, as I already mentioned, was changed too.
The Sister Tear Coins are out ofthe game and were replaced by an achievement system. The treasure chests you can find via treasure hunting (both via land and sea) now give you Akhium and trash stuff you can sell, but no Delphic Coins.
- There's a 1v1 Arena.
Conclusions [My opinion!]:
These changes are all in all good AND bad. But the direction of the new changes is clear:
Instances, grind and first of all: more PvE!
The game feels very, very different now and instead of doing what you want, you are now forced to certain patterns for certain things. Instead of the way before which at least had some viable alternatives.
Things like a no-pvp zone on the northern continent is something I never would have expected. The fact that you have to spend weeks on Daily Quests to get your new blueprints is a disgrace, imho, because there is no viable alternative.
Of course, some changes make sense: Putting tier crafting into oversea trading will obviously increase the traffic on the sea, but that is now something that you will not see until you are much higher level, since your first weeks of playing will involve grinding dailies and instances to get your gear and ships.
When a single ship costs 150 Delphic Coins - how long will you need to do dailies to be able to craft it?
Yes, the more expensive prices for the ships are great!
No more will you see one single guy riding his galleon because its super easy to make after a few weeks. But I don't see a proper reason why you would force players to grind instances for that stuff?
And what is with the major increase in labour point requirement? As players like Fido and Steelwind already mentioned: You need so much more labour points now, it's impossible to sustain a decent amount of land.
Imho, this has two intentions by XLGames:
1) The new labour points potion. It now has a decent purpose: Just spend money and you will have enough LP!
2) It will easen the stress on the space issue a bit, since people will think twice about getting new land. Which is a really cheap solution, imho, because implementing new zones would help A LOT with that.
I tried my best at pointing out the good as well as the bad things now.
I hope you get a good view on why many players are upset about this patch, because not only are these bad things coming, good things that were promised long ago are still missing:
Where are our 36 northern continent zones? Where are our new races? Where is our new sea content?
Big promises were made months ago about how all these things would find their way into the game, but so far nothing has happened. Only new instances, revamps of the game to change the way of how things work.
In my opinion, ArcheAge is turning more and more into a regular, soulless themepark game and loses so much of its things many of us originally loved.
Korean players started protesting, and I think we should show Trion WHY we love ArcheAge.
On another, related news:
Fido will stop his Let's Play ArcheAge series on YouTube.
If you can, please share this video:
Most of the information I posted here I initially got through his videos and his postings, and he is a big help for all of this community. It's really sad to see him stop the series many of us, mainly the german community, started to love.
I say a big thank you to Fido for everything he has done for this community!
He also posted useful links. The avatar I'm using right now to protest some of the changes in ArcheAge can be found here:
A summary on the things that are happening Korea can be found here: