What makes you think Delphi Coins is the most valuable currency in the game? You got your houses, you got your boats - once you got everything out of Delphi coins - what are you going to use them on?
I didn't say anything about Crafting or Instances or anything related to Themepark in my post other then Dailies ( which are not really game breaking). You are looking for something that isn't there.
You do know that crafting in Russia now requires Delphi Coins, too, right? And you also need it for the Castle Sieges.
The overall idea of bounding Delphi to daily quests is to reduce the
speed at which guilds gain Items from Delphi Coins - Like a guild
creates 100 packs and brings them to the Liberty Island and 1 players
turns in and get 300 Dephi Coins - So on a 2nd week after start you can
see guilds with 1k+ players already having Big Ships - and pwning guys
in Boats and Katamarans. - So gaining Delphi through Daily quests This is a good change. It would give medium and small guilds a chance to survive at the start.
Lol, you think this will change anything? Big guilds already have everything they wanted, anyway, and this is only making it worse for people NOT already playing the game. They are forced to do these dailies now.
Also, if XLGames cared about the speed of how people get Delphi Coins, you would think they would adjust the trading system. They already got their tax system implemented - tell me a good reason why they did not use it to address the issues you mentioned.
Daily - i don't know what kind of quests would this Daily be ( PvE, PvP
or Managing your farm) - but if they are not bound to Account, you can
put your Alts to work - and who knows, maybe you'll make even more Delfi
Coins this way then pre -1.0
You just disarmed your own argument here. Why are you saying that this is a good change because people will not be as fast in the Delphi Coin gathering when you suggested before that you could make them faster now?
You can even use bots now for Delphi Coins, grats!
Trade routes would not be effected, by 1.0 patch - because now you can
make Gold or Crafting Materials from packs instead of Delphi Coins -
which would make players richer then befor ( because befor they would
trade packs for Delphi Coins instead of Gold).
As i said befor to you. You and your " I hate 1.0 patch " group, can go troll some other forums. You quit AA. Time to move on.
How about you tell us why we should do that. Because right now, the "I hate 1.0 patch"-group is the KR community, us, the Japan community, many players from the russian community and so on.
I think you are the minority here, and I think for good reason.
WoW, LOTRO, Rift, SWTOR and lots of other western MMO's have daily quests - try not to be such an idealist and think every one has the same taste as you.
Yes, you are absolutely right. And these are the games ArcheAge was NOT supposed to imitate - if you were following ArcheAge for as long as we did, you would know that Jake Song explicitly said that they didn't want to make a game like that.
You did not get the point behind ArcheAge. ArcheAge was supposed be, at least partially, a SANDBOX. Sandbox means: Make your own choices. 1.0 restricts that. Heavily.
Also, and just to be complete here: Yes, I wanted to make a Pirate Faction. Wanted. As in: not anymore. I could even live with the 40/60 patch to be honest, because I tolerate the idea behind it. But that idea is crippled by many other aspects of the patch that we talked about. So please, make a better attempt at contesting my integrity.