That's been the general idea, getting as close to that same type of vision as possible.
Some things we do in Rift don't directly translate, but the spirit is the same: Open up as much as humanly possible, make sure purchases truly feel like a value add people are happy about.
One example: We have to be a little more careful with purely free players with AA than we do on Rift, since AA's economy game is a very real thing, we have to make sure floods of fake free accounts don't break that part of the game. If something gets broken there, it could cascade into the crafting game, and so on.
We have to be a little protective of what makes AA unique and special, without just throwing up barriers. It's going to be a careful balancing act.
We'll see how close to that we're able to get, but those have been our guiding principles so far.
As soon as you allow ingame items to be sold you effect the game. Even if they are not value. Even worse, many times you will see the game will be designed around the idea of "how do we get people to buy those items". have a look at GW2. They made many items world drops, meaning you can't farm for specific items. So it becomes grinding gold. Extremely boring. Of course you can also buy gold. Very nice but now you made a big part of the game boring.
Also the idea that when it does not effect combat it does not effect the game is flawed, especially in a RPG game. In a FPS where combat is the make thing that might work but not in a RPG.
You don't want those problems and you don't want people making a lot of free accounts.
Make the system I said before. No cash-shop but just box-sales and release an expansion every year / year and a half. It;s what made GW1 big and The Sims are also making a lot of money that way. (To bad that The Sims also release DLC inbetween, thats a little bid to much of it or it should be included in the next expansion as well)
Why not a B2P ( 60$ ) and free accounts? With this, ppl who dont want buy the game can play it without spend cash. They will have some limitations, like LP regeneration.
The B2P accounts instead, will have LP regeneration.
Both accounts can buy LP potions ( if it is in korea, we MUST have it here. Game breaking? maybe, but i want to play the same AA that all the world play )
With this, you will be sure that fake accounts will be "controlled" and all ppl can be happy.
So you want something that is game breaking because the rest of the world has is?
I agree for the most part, but don't sell anything in game. No items, no LP potions nothing.
Release an expansion on a regular base to keep generatin money on the longer term. Thats the only way you know you don't effect the game itself in a negative way and you don't have to use P2P that seem to fail so many times.
I don't think that is sustainable. Think about it. How long does that 60 bucks last? There are costs involved with servers and maintenance. Updates and patches. Adding new content. And everything that goes along with it. You need to have a continuous flow of income to keep online games going. You can either make that with monthly subscription fees. Or shop items. I kind of like the idea of monthly fees and shop items that don't give players an unfair advantage. If you pay monthly you should be able to get those items through quests or areas that are not available to non paying members.
"You can either make that with monthly subscription fees. Or shop items." Or sell expansions.
Many games run there MP game on the initial box sales until a new release or an expansion. Yes indeed you need to keep generating income on a regular base but that does not have to be on a daily basis. Shop-items ALWAYS effect the game.