Miyafuji, on 30 March 2012 - 08:40 AM, said:
You did not understand at all. The good free servers, which were off course minority, were a way better then the reatils because if the simple fact that economy was not driven by bots. People play there for various reasons.
I can name a couple of great servers. The old L2 extreme, the whole DEX netwrok, then the Russian one the Abyss network, and finally place where I played, Dragon network, but there were others like L2 paradize, the AzureL2, etc... The good servers were based on C1 and later C4 leaked filed with some upgrades and modifications. All the bad free servers were based on the java emulators which were really terrible. On DN we had the game modified, with custom sub-stacks, etc. We had better game then Ncsoft ever provided. We had 400vs400 sieges back then but the same time, we were the 2nd smallest server in the network because most of the people wanted to play on higher rates so....
Really... I just told this to clarify what I mean, that most of the population on retail servers was bot-driven and there were places that offered much better gameplay, and that NCsoft completely ruined own game, by relying on black market and bots more then on own players.
I agree 100% with everything you said and my l2 playing trajectory was similar to yours. In fact Private Servers probably kept me on retail longer than I had should have.
I want to add however that while I do think think Botters/Gold farmers ruined the economy and eventually the game as a whole, Western audiences could never adjust to the brutal korean style grind. For me this is my favorite style of persistant open world types. However, I think this type of game was doomed to fail from the begining in it's inheritantly "flawed" eastern ideology which is maybe why it was not sustainable in the Western Market. This doesn't mean the game was/is bad, but I think rather speaks volumes about the simplicity/corrosion of western ideology. Our inability to sit still, desire for instant gratification/short sightedness versus the more patient long term goal and group oriented/slow paced culture of asia. A casual players inability to solo/level without a group or better yet getting griefed/pked(god i miss this game) is in direct opposition to the individuality and "uniqueness" we preach in the U.S. The social communal aspect of the game is simply too "conformist." Everyone wanted to be leaders(why there were so many clans) and not enough wanted to take orders which was required to win sieges.
Western Players have an OBSESSION with end game, being the highest level with the best gear(all reasons to bot). The time it took to acquire these things were of no interest, and this obsession was too insurmountable for them to relax and enjoy the game. A huge problem in the U.S currently is the self entitlement of our youth. Evidence across the nation shows kids put in less work in school yet they all think they deserve A's and think they are "A" students.
As George Carlin once brilliantly satired "everyones special and everyones a winner. Tommy got eighth place? Congratulations Tommy your the eight winner!"
Im just thinking out loud here but I think the popularity of Private Servers(most had accelerated rates/easy access to gear) is a direct reflection of Western Ideology/Instant gratification. While I have no doubt that a few Private Servers were better than retail, and that also NC West did a shit job of enforcing policies, games like l2 cannot hold "fringe" players with it's slim variety of gameplay(can't blame them game was released over 8 years ago) but more importantly the ideology of the gameplay. In the case of Private Servers they could not be sustainable for long periods of time because of the variety of types players as accomidated by a HUGE number of private servers. l2 is a concious investment of your time and not for the impatient(reason to bot) or faint hearted.(xp loss)
All this being said some of my best friends on Retail were "casuals" who managed to have a blast being "neutral". In addition bots should have been kicked and banned, there should have been way fewer servers, and nc west could have been substantially better. Despite all this however, L2 model/grind is not viable for sustaining 1-2 million players over a LONG PERIOD of time, especially on smaller fringe servers. While Sieghardt and Bartz pushed through,(although not without hitches and still had gold farmer run economies)the games population declined heavily at the end of c1 and again at c2. The game has left a void in my "gamer side" ever since 2006 when I quit. I have not gamed seriously or even casually in 6 years as all attempts/games are just terrible in comparison, I think the old saying goes "none even hold a candle" to Lineage 2.