1. Well, this is really only a small question, but.... As I've mentioned before, one of the friends I've been ranting to lately about ArcheAge was really interested in the game's composing system. There was a video shared about it awhile back that showed a bit of the skill and talked about the notes, but my friend noticed the sheet in the video was limited to 200 characters, and was very concerned about that. Is 200 characters the limit, or can it go higher?
The Composition system is attached to a skill much like Carpentry, Mining, etc. in ArcheAge. It can be leveled (by creating sheet music; compositions that can be played by yourself or sold/traded to other characters for them to use!) through the same skill tiers as other crafting skills.
At each skill tier for Composition, the length of the sheet music the player can write increases; in the 40-50,000 skill tier, the length of a composition maxes at 1,000 characters.
Playing these compositions also requires the skill. You cannot play sheet music of a higher composition skill than your own. Playing a composition made at an equal skill level to your own can result in missed notes, wrong notes, out of tune... Below your skill tier, one can expect perfect performances.
2. I hope this isn't a stupid thing to ask... but what will be the cap on the max of Labor Points we can have on our player accounts?
The cap on Labor points actually increases as you use it. Also keep in mind the pool of points is shared between the characters on an account:
A brand-new account starts with a cap of 1000. The maximum Labor pool cap is 5000.
Labor point cap is increased by spending labor; for every 100 Labor you spend, the cap goes up by 10 until it reaches 5000.
3. As a follow up to Westeller's question and to Amary's answer: Can the musical compositions be useful in ways outside of their immersion/fun factor? For example, as buffs, etc. Thank you kindly!
Compositions do not have gameplay mechanic effects other than making you look/sound completely awesome and potentially destroying your enemies with how metal you are.
4. I don't really understand how Archeage's economy works. You guys said it was a player driven economy so does that mean that the players have to farm and do agriculture and sell it to other players and with trade ships/trade carts and will players be able to take them over and steal merchandice? Is there a limit on how much raw goods you can make/sell? Thanks
Let's see if I can get a decent summary within a reasonable post length...
It goes something like this:
Ultimately, the best gear in the game is crafted. So are a lot of other cool things, like fishing poles, or glider upgrades, or vehicles. Crafting is the sole source of many/most of these objects.
Subcomponents for the above objects that can only be obtained through crafting, require materials that cannot be bought from NPCs/vendors. They must be grown/harvested/gathered/farmed by players.
Player grown/obtained subcomponents go into player crafted items (that can only be gotten through crafting) which are then supplied to other players.
Trade packs are related. The packs are crafted from, again, materials that cannot be bought from NPCs. These packs can be transported and turned in for rewards, gold, etc. There is incentive for other players to want to take these from you and turn them in for the rewards themselves.
The only limit on the amount of raw goods you can make is the amount of labor you have available to make them with; crafting requires labor. The only limit on how much you can sell is the amount you can transport safely -- that said, if too many people are selling too many of the same items on a trade route, the NPC offered value for those items will decrease.
5. What is the "1" feature of the Sandbox gameplay that you enjoy the most and why?
Non instanced player housing. I like feeling like I "own" a real location in the game and that anyone passing through will see my house/farm and what I'm growing or how I've decorated.
6. Hi! I was wondering if there's any information about changing classes in the game, after you have already selected the 3 of them.
There are Skill Manager NPCs in town who will allow you to swap out any or all of your class trees for another. Each tree gains levels separately, so keep this in mind: if you're level 50 and swap out one of your class trees, it'll be lower power than your other trees until you level it up! Trees that have been swapped out in favor of another will retain their levels.
Additionally, you can "respec" where your points are spent in a class tree at any time from the classes window.
7. Will the second and third classes you choose have any restrictions to them as compared to the first class you chose, as in higher cooldowns than normal, less damage, etc?
Nope, choosing additional classes just gives you more abilities (active and passive) to choose to spend points in.
8. Is it possible for 1 toon to only master 3 classes, or can they learn more?
You can gain experience and level up any or all of the available class trees; when a tree is not active, they still retain their levels, so given the time and dedication you can definitely master all of them.
9. Is there any chance Labor Points will be removed the game entirely and if not do you feel the set regen/total amount of LP you can get is enough to not feel restrictive in a sandbox environment?
Labor Points will stay, but we have been experimenting with labor regen values to find reasonable amounts that still feel fun.
10. will there be 24 hours support in first few month when Archeage NA/EU open so we can report Bug and any fault that they have in game or any help when you get stuck ect.
Customer Support is staffed 24 hours a day, 7 days a week.
All characters also have an ability (with a variety of conditions on it) that will teleport them to the nearest respawn point if they get stuck. A similar one exists for pets stuck in terrain.
11. Having watched this game from afar, and got really interested with every single youtube video, forum post and graphical imagery that my eyes gazed upon... How hard would it be to implement shared housing?
I am going to be playing this with my Fiance and would love to mark my territory!
Housing and Farms can already be set to different access levels to include friends list, family (you can designate "family members), and guild members. The owning player will still need to pay the taxes, however, and can allow or disallow others from picking up decor.
12. Will game-masters (GMs) be official Trion staff working out of a Trion office or possibly recruited from/by the community?
GMs are Trion employees working out of our Austin office.
13. Will there be any class specific items ?
There are items that give bonuses to certain class abilities.
But someone slinging fireballs from the sorcery skill tree can do so while wearing plate armor or a 2-handed katana or no pants or full matched cloth set. Armor types (cloth/leather/plate) give set bonuses that benefit certain types of skills more or less depending on how many pieces you have equipped.
14. My question is:
Will be there any PvE naval battles, or battlegrounds including it?
The ocean is not instanced, and some PvE content does take place there -- the Kraken, for instance. Although... nothing stops another ship from showing up hunting the more humanoid population of the seas.
15. What are 1 or 2 of the toughest (or maybe even most hilarious) things you ran into when translating to English? Any interesting “Donkey Kong” should have been named “Monkey King” type stories?
This is one of my best stories. The quest involved has actually changed in story since this happened, and had to be re-edited which makes me sad. Keep in mind, the first step for loc editing is to get a rough bulk translation from Korean > English, and then have our editors revise it from there with in-game context, etc.
So I'm working on a zone.
This dude is all "hey I got this amazing business deal for you, trust me we are gonna make SO MUCH MONEY. I need you to bring me some of those ostrich feedbags."
Okay, that's cool, this guy wants bags of ostrich food. I can deal with this. Let's go find 'em.
... The game wants me to kill ostriches to obtain these feedbags. Why... How are the ostriches carrying bags of food? Are they like, around their necks? Okay... suspension of disbelief, I got this...
Kill ostriches. Obtain feedbags. Bring them back to the questgiver.
Dude is like "AWESOME, you are the best, check out this SWEET LUTE I just made from these!! We can sell it in the next town and get mega rich!" ... He just made a lute out of bags of ostrich food?
It took a good 10 minutes of trying to figure out how to edit this into something that made sense before I realized:
"Feedbag" > "Bag/Sack of Food" > "Stomach/Guts" > Using animal gut in the making of instruments.
I've got more stories like this, trust me.
I also want to give a thumbs up to the community members who chimed in with answers on this thread. I love seeing that people who know and care about the game are interested in giving info and support to the people who are just now learning. Thank you!