Hey Chris here,
I want to have a mage build that is PvP oriented and that deals max, or around max, magical damage. Good mage for any guild and party. At the same time that doesn't die when hit once or twice. Dark Wizard seems like my best bet, but i just want some opinions. Plus any specific races in mind for a mage? My ideas were (all numbers out of 12):
Dark Wizard
Will, Magic, Death
Physical Attack - 3
Magical Attack - 12
Protection - 8
Weakening - 6
Reinforcement - 7
Fortune Teller
Wild, Magic, Death
Physical Attack - 7
Magical Attack - 11
Protection - 6
Weakening - 7
Reinforcement - 5
Wizard
Conjury, Magic, Death
Physical Attack - 3
Magical Attack - 12
Protection - 7
Weakening - 10
Reinforcement - 4
I got all of my stat info from Archeage Official Website Class Builder:
Mage Build
#2
Posted 21 December 2011 - 10:13 PM
If you just want it for PvP then high weakening and magic damage is usually the way to go, but you will need to know the class combos inside out if you want to be any effective.
Let's all pretend there's something really important written here...
#3
Posted 21 December 2011 - 10:33 PM
Thanks! So Wizard best? Or do you know any other better school combos for weakness and magical attack? The only reason I'm holding off on Wizard is because it is a default class, and if you have the option to make your own class, there would be a class that is better than that one (mage wise of course) imo.
#4
Posted 21 December 2011 - 11:40 PM
I haven't bothered much with magic trees I'm afraid, i'm just not good with all those complex combos, not that my current build is any easier but meh... But in any way, if you don't like your class you can always reclass for a fee.
Edit: And there's tons of different skills to pick, you can't have every skill in every tree, you have to choose which ones you want.
Edit: And there's tons of different skills to pick, you can't have every skill in every tree, you have to choose which ones you want.
Let's all pretend there's something really important written here...
#5
Posted 22 December 2011 - 01:55 AM
Highest magical output would be magic/death/conjury. Magic and death have several combos with each other to increase damage, and you can use the passive from conjury+the CCs.
But I think magic/death/will would be better for PvP. The buffs to protect from stun/silence/etc will come in handy, plus the blink and mana regen abilities. The instant cast sleep seems quite good too.
They are both good in the end, depending on which skills you pick from the trees and how you use them.
But I think magic/death/will would be better for PvP. The buffs to protect from stun/silence/etc will come in handy, plus the blink and mana regen abilities. The instant cast sleep seems quite good too.
They are both good in the end, depending on which skills you pick from the trees and how you use them.
#6
Posted 22 December 2011 - 02:24 AM
Amaterasu, on 22 December 2011 - 01:55 AM, said:
Highest magical output would be magic/death/conjury. Magic and death have several combos with each other to increase damage, and you can use the passive from conjury+the CCs.
But I think magic/death/will would be better for PvP. The buffs to protect from stun/silence/etc will come in handy, plus the blink and mana regen abilities. The instant cast sleep seems quite good too.
They are both good in the end, depending on which skills you pick from the trees and how you use them.
But I think magic/death/will would be better for PvP. The buffs to protect from stun/silence/etc will come in handy, plus the blink and mana regen abilities. The instant cast sleep seems quite good too.
They are both good in the end, depending on which skills you pick from the trees and how you use them.
I guess I can't make a decision until info is released on all the skills for each school. But I think im going for Magic/Death/Will for the PvP. I saw an article by AA-Portal that Conjury isn't worth playing beacuse of very few useful skills it has to offer.
#7
Posted 22 December 2011 - 09:38 AM
Hyrule, on 22 December 2011 - 02:24 AM, said:
I guess I can't make a decision until info is released on all the skills for each school. But I think im going for Magic/Death/Will for the PvP. I saw an article by AA-Portal that Conjury isn't worth playing beacuse of very few useful skills it has to offer.
Link to that? I find it weird they would say that, since Conjuration is pretty good. Heck I use conjuration myself. You get lots of CCs, a cure too, and the casting time reduction passive, coupled with the passive to lessen the chance of being interrupted when casting.
#8
Posted 22 December 2011 - 11:58 AM
Royal Mage Guard sound's badass so it probably owns all those other wannabee wizard builds.

Life is half spent before we know what it is.
#9
Posted 22 December 2011 - 12:15 PM
#10
Posted 22 December 2011 - 01:38 PM
Amaterasu, on 22 December 2011 - 09:38 AM, said:
Link to that? I find it weird they would say that, since Conjuration is pretty good. Heck I use conjuration myself. You get lots of CCs, a cure too, and the casting time reduction passive, coupled with the passive to lessen the chance of being interrupted when casting.
My bad it wasn't AAportal that posted it. It was a video review or something close to it check it out here. By the way what schools does the Royal Mage Gaurd use?
Zil, on 22 December 2011 - 11:58 AM, said:
Royal Mage Guard sound's badass so it probably owns all those other wannabee wizard builds.
I actually just looked up the build on Archeage custom class builder, and the stats don't look so great on them, do the skills make up for this or what?
#11
Posted 22 December 2011 - 01:41 PM
Hyrule, on 22 December 2011 - 01:38 PM, said:
My bad it wasn't AAportal that posted it. It was a video review or something close to it check it out here. By the way what schools does the Royal Mage Gaurd use?
I actually just looked up the build on Archeage custom class builder, and the stats don't look so great on them, do the skills make up for this or what?
I actually just looked up the build on Archeage custom class builder, and the stats don't look so great on them, do the skills make up for this or what?
Well Fort, Death and Magic sound's winner too me, Guardian Wizard is also another one that's good. You are looking for maximum output so I don't think they would suit you, but if these two choices increase your livability by 10 fold then I'd consider it.

Life is half spent before we know what it is.
#12
Posted 22 December 2011 - 03:16 PM
Hyrule, on 22 December 2011 - 01:38 PM, said:
My bad it wasn't AAportal that posted it. It was a video review or something close to it check it out here.
Ewww, MMOsite...They can't even write a title properly (nice typo). Anyway, it does seem to be a review from AAportal. But in their defense I'll say they probably tried to google translate stuff or sticked to the class description. Good example is that they mention Illusion getting a summon...which is wrong, it's the death tree that can summon a ghost. It was made during CBT3 and all so let's forgive these errors.
Anyway, once again i'll say both conjury and will are good choices. I use both on my build! Will increase survivability by a lot, and so does conjury through CCs. The difference between these two will lie mostly on which skills inside the trees you will pick.
I'll make an example, if you're planning to take the lightning skills to make combos, such ad death skill lvl 10 aoe paralysis "windows of hell", followed by magic skills lvl 10 "thunderbolt" and lvl 38 "storm cloud" (the 2 last skills will then get a 20% damage increase), you'll need to throw CCs at the right time (between the 2 thunder skills) since your target will probably try to stop you. While Will does have CCs, Conjury will perform better here with the casting time passive, the instant cast fear, or the root.
However if you don't want to rely on combos and prefer to use whatever skill you can throw in time, then "Will' shall perform better. You'll be able to blink around, cast the immunity buffs against stun and silence while you're kiting, and overall spend less time casting stuff to protect yourself.
Hope that made sense!
#13
Posted 22 December 2011 - 05:41 PM
Amaterasu, on 22 December 2011 - 03:16 PM, said:
Ewww, MMOsite...They can't even write a title properly (nice typo). Anyway, it does seem to be a review from AAportal. But in their defense I'll say they probably tried to google translate stuff or sticked to the class description. Good example is that they mention Illusion getting a summon...which is wrong, it's the death tree that can summon a ghost. It was made during CBT3 and all so let's forgive these errors.
Anyway, once again i'll say both conjury and will are good choices. I use both on my build! Will increase survivability by a lot, and so does conjury through CCs. The difference between these two will lie mostly on which skills inside the trees you will pick.
I'll make an example, if you're planning to take the lightning skills to make combos, such ad death skill lvl 10 aoe paralysis "windows of hell", followed by magic skills lvl 10 "thunderbolt" and lvl 38 "storm cloud" (the 2 last skills will then get a 20% damage increase), you'll need to throw CCs at the right time (between the 2 thunder skills) since your target will probably try to stop you. While Will does have CCs, Conjury will perform better here with the casting time passive, the instant cast fear, or the root.
However if you don't want to rely on combos and prefer to use whatever skill you can throw in time, then "Will' shall perform better. You'll be able to blink around, cast the immunity buffs against stun and silence while you're kiting, and overall spend less time casting stuff to protect yourself.
Hope that made sense!
Anyway, once again i'll say both conjury and will are good choices. I use both on my build! Will increase survivability by a lot, and so does conjury through CCs. The difference between these two will lie mostly on which skills inside the trees you will pick.
I'll make an example, if you're planning to take the lightning skills to make combos, such ad death skill lvl 10 aoe paralysis "windows of hell", followed by magic skills lvl 10 "thunderbolt" and lvl 38 "storm cloud" (the 2 last skills will then get a 20% damage increase), you'll need to throw CCs at the right time (between the 2 thunder skills) since your target will probably try to stop you. While Will does have CCs, Conjury will perform better here with the casting time passive, the instant cast fear, or the root.
However if you don't want to rely on combos and prefer to use whatever skill you can throw in time, then "Will' shall perform better. You'll be able to blink around, cast the immunity buffs against stun and silence while you're kiting, and overall spend less time casting stuff to protect yourself.
Hope that made sense!
This did make sense. But, were do you go to find all info on these skills? Is there a skill list anywhere that you could link me to, or were these all just examples? Plus Conjury has no summon?
#14
Posted 22 December 2011 - 06:09 PM
Hyrule, on 22 December 2011 - 05:41 PM, said:
This did make sense. But, were do you go to find all info on these skills? Is there a skill list anywhere that you could link me to, or were these all just examples? Plus Conjury has no summon?
I have access to the game, so I can just check the skills there. As for a database, I only know korean ones. I guess you can try using google translate if you wish to:
- Magic : http://www.thisisgam...&category=16105
- Death : http://www.thisisgam...&category=16105
- Will : http://www.thisisgam...&category=16105
- Conjury : http://www.thisisgam...&category=16105
And no, there isn't any summon skill in the conjury tree. Only Death have summon skills. I would barely call it a summon too, considering that, according to description, they only last for a few seconds (crows last for 6.4s, and the ghost for 9s).
#15
Posted 22 December 2011 - 06:48 PM
This is my rating on builds after looking at skills (1=highest 3=lowest)
Magic, Death, Will - 1 (Will be max mag. damage and AoE skills, while having a suitable about of buffs)
Magic, Death, Fortification - 2 (Be very survivable while attacking at long distances)
Magic, Death, Conjury - 3 (Be okay in PvP, and make PvE way easier)
As you see Magic and Death are the ones I am keeping no matter what(:
Magic, Death, Will - 1 (Will be max mag. damage and AoE skills, while having a suitable about of buffs)
Magic, Death, Fortification - 2 (Be very survivable while attacking at long distances)
Magic, Death, Conjury - 3 (Be okay in PvP, and make PvE way easier)
As you see Magic and Death are the ones I am keeping no matter what(:
#16
Posted 23 December 2011 - 01:08 AM
Irun the Magic,death, wll build since i created my mage .. the damage is incredible high + pvp is realy easy. On the downside you run low on mana way to fast .. at least until u get the mana recovery.
#17
Posted 23 December 2011 - 01:48 AM
Hyrule, on 22 December 2011 - 06:48 PM, said:
As you see Magic and Death are the ones I am keeping no matter what(:
Well yea, that's the basis if you want to do maximal magic damage. Btw, the database I linked was made on CBT3, the values of some skills have changed (and one skill in devotion/love tree has been totally revamped), but from what I have seen it's pretty up-to-date nonetheless. Just making it clear~
#18
Posted 23 December 2011 - 02:21 PM
invidelis, on 23 December 2011 - 01:08 AM, said:
Irun the Magic,death, wll build since i created my mage .. the damage is incredible high + pvp is realy easy. On the downside you run low on mana way to fast .. at least until u get the mana recovery.
Do you die quickly? I saw a video on that build, but they died VERY fast in PvP. It seemed that the person didn't know what he/she was doing and didn't use very many combos. When you run out of mana btw do you become very vunrebale or do you have skills that dont need MP or that need super low MP?
#19
Posted 23 December 2011 - 02:48 PM
From brief experience as a mage.
Yeah, as a mage you will be having really low HP, and most importantly Physical Defence. With the right knowhow about your class, and picking the right skill combos you can go toe to toe with a melee but you will generally die pretty fast. Cloth has pathetic amounts of Physical Def but incredible amounts of Magic Def.
You can always move away from cloth to leather or plate but the bonuses you will be getting from those armor types are not going to be that useful.
Anyway, when you are going around killing in Archeage, be it PvE or PvP you are generally recommended to atleast get 1 more person in a group. Anyone, even a tank can find themselves dying fast and combat in this game is almost never that balanced. You can get PK'd and you can also jump in and attack someone who is already getting attacked. As a mage build, unless you take fortification (and probably even then due to stats) you will die fast, but if you are gonna die you will also do incredible damage by the time the other guy kills you.
Yeah, it sounds kinda lame so i'll try to sum it up in a TL:DR...
Mages are more or less glass cannons, if you go against someone who doesn't know his class as good as you then you will lose. Gear ofcourse plays some factor too, cloth has really low physical defence while at the same time boosting your magic abilities. This means that if someone get's up close and personal then you will find yourself stressed. In the most part PvP'ing will be done in groups though so you as an individual don't count as much, what you want to know is how well you can perform in a party with some other people handling what you are not good at. The times when you do go 1v1 it will mostly be either you getting PK'd or you Pk'ing someone so you will either have a huge advantage or a huge disadvantage right from the get-go.
Hope this helps
Yeah, as a mage you will be having really low HP, and most importantly Physical Defence. With the right knowhow about your class, and picking the right skill combos you can go toe to toe with a melee but you will generally die pretty fast. Cloth has pathetic amounts of Physical Def but incredible amounts of Magic Def.
You can always move away from cloth to leather or plate but the bonuses you will be getting from those armor types are not going to be that useful.
Anyway, when you are going around killing in Archeage, be it PvE or PvP you are generally recommended to atleast get 1 more person in a group. Anyone, even a tank can find themselves dying fast and combat in this game is almost never that balanced. You can get PK'd and you can also jump in and attack someone who is already getting attacked. As a mage build, unless you take fortification (and probably even then due to stats) you will die fast, but if you are gonna die you will also do incredible damage by the time the other guy kills you.
Yeah, it sounds kinda lame so i'll try to sum it up in a TL:DR...
Mages are more or less glass cannons, if you go against someone who doesn't know his class as good as you then you will lose. Gear ofcourse plays some factor too, cloth has really low physical defence while at the same time boosting your magic abilities. This means that if someone get's up close and personal then you will find yourself stressed. In the most part PvP'ing will be done in groups though so you as an individual don't count as much, what you want to know is how well you can perform in a party with some other people handling what you are not good at. The times when you do go 1v1 it will mostly be either you getting PK'd or you Pk'ing someone so you will either have a huge advantage or a huge disadvantage right from the get-go.
Hope this helps
Let's all pretend there's something really important written here...
#20
Posted 23 December 2011 - 04:27 PM
Hyrule, on 23 December 2011 - 02:21 PM, said:
I saw a video on that build, but they died VERY fast in PvP. It seemed that the person didn't know what he/she was doing and didn't use very many combos.
Do you have a link? I would love to watch it.
Hyrule, on 23 December 2011 - 02:21 PM, said:
When you run out of mana btw do you become very vunrebale or do you have skills that dont need MP or that need super low MP?
Very vulnerable. Hence why I mentioned the mana regen abilities of Will. Althought conjuration does have a passive that lets you leech 5% of the damage you do into MP. But that won't be enough if you head for a death/magic build.

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