Before starting, I would like to point out that I won't give the damage/healing values because they change with each rank of skills (unless people ask for it). Also, for some skills, the casting time change with ranks. So i'll be using the rank 1 casting time.
Little reminder: CT stands for casting time, and CD for cooldown.

Lvl 1; CT 2.0s; CD 6s; Range 0~28m.
On friendly targets: Heal
On ennemy: damage
Combos:
-[Will: Charges buff]: increase healing or damage depending on the amount of charges stacked.(charges are consumed)
-[On stunned target]: heal for 50% more.

Lvl 2; CT 1s; CD 1mn; range 0~25m.
On friendly target: Increase the strenght of heal received while the buff last by 20%
On ennemy: Increase the amount of damage received while the buff last by 30%

Lvl 6; CT instant; CD 12s; range 0~30m
Heal over time.

Lvl 10; CT 7s; CD 30s; range 0~25m
Ressurect the target. Cannot be used in combat.

Lvl 14s; CT 4s; CD 18s; range 0~25m
AoE skill, deals damage on 5m radius of the target. Targets hit by this spell are also paralysed for few seconds.
Combos:
[Death: AoE paralysis]: deal 100% additional damage if used while the targets are still under the paralysis state from this spell.

Lvl 18; CT 2s; CD 12; range 0~25m
Cast a buff that can absorb a fixed amount of damage. Can be cast on self and others.
Combos:
-[Will: charge buff]: increases the amount of damage absorbed depending on the amount of charges stacked. Charges are consumed.

Lvl 22; CT 2.2s; CD 24s; range 30m radius around the caster
AoE spell, heal allies.
Combos:
-[Will:charge buff]: Increase the strenght of heal depending on the amount of charges stacked. Charges are consumed.
-[After lvl 6 skill of Devotion]: heals for 40% more.

Lvl 26; CT 10s; CD 2mn; range 0~5m
Switch the stats of the caster with the target's for some seconds.

Lvl 29; CT 2s; CD 2mn; Range 0~3m
Creates a fountain (circular "glyph" on the ground) that heals allies standing on it, in intervals of 1s for 1mn.

Lvl 32; CT instant; CD 9s; range 0~28m
Send a pink heart toward the target, that will heal upon touching. Can be used 5 times in a row.

Lvl 35; CT instant; CD 45s; range 0~7m
Aoe skill, Blinds targets in a 10m radius. Melee accuracy is greatly reduced.

Lvl 38; CT 2s; CD 1mn; range 0~3
Channeled, creates an area around the caster in which allies recover health in periodic intervals. Last 15s.
Deleted, skill was replaced by:

Lvl 38; CT 5.s; CD 4mn; range self
Buff, increases melee, ranged and magical attack of allies in a 20m radius by 12% for some seconds. Also gives a Heal Over Time effect.

Lvl 41; CT 3s; CD 3mn; range 0~3m
Channelled, turn allies invisible for 60s. The effect is cancelled if the caster moves.
Passive skills

Lvl 10
Absorbs 7% of the damage received into MP

Lvl 20
Reset cooldown of healing skills if hit by a critical attack.

Lvl 30
Increase strenght of healing skills by 10%

Lvl 40
Increase Spirit (the stat) by 7%
Video
P.S: feel free to correct any syntax/grammar mistake.

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