
Lvl 1; CT instant; CD 18s; range 0~3m
Deals damage and stun the target for some seconds. Generate 8 times more aggro.
Combos:
-[After the Lvl 2 skill of Will]: damage increased by 100%.

Lvl 2; CT instant; CD 1mn; range self
Buff, Increases maximum HP for 30mn. While the buff is on, the player also accumulates "rage" upon being hit.
Combos:
-[Lvl 1 charge skill from Will]: Increase the effectiveness of the HP buff depending on the amount of charges stacked. Charges are consumed after use.

Lvl 6; CT instant; CD 27s; range 0~3m
Deals damage and seal physical skills of the target for some seconds.
Combos:
-[Stunned target]: Knocks down the target.
-[After the Lvl 2 skill of Will]: Damage increased by 80%.

Lvl 10; CT instant; CD 45s; range self
Self heal. Amount of HP recovered increases depending on the amount of rage accumulated (rage is consumed).
Combos:
-[After Lvl 14 skill of Will]: Amount of HP recovered increased by 50%.

Lvl 14; CT instant; CD 1mn; range self
Buff, the player recovers a little amount of HP every 1s, for 30mn. While the buff is on, the player also accumulates "rage" upon being hit.
Combos:
-[Lvl 1 charge skill from Will]: Increase the effectiveness of the buff depending on the amount of charges stacked. Charges are consumed after use.

Lvl 18; CT instant; CD 45s; range 0~15m
Decreases the target's running speed. Also deals damage based on the amount of rage accumulated, rage is consumed.
Combos:
-[After Lvl 14 skill of Will]: Damage increased by 40%

Lvl 22; CT instant; CD 1mn; range self
Buff, increases block rate and physical defense. Also grants immunity against knock down and push back.
Combos:
-[Lvl 32 skill of Will]: Adds protection against magical attacks (aka magical defense).

Lvl 26; CT instant; CD 30s; Range 0~3m
Holds the target still for some seconds in front of the player, and then knock it down, also dealing damage.

Lvl 29; CT instant; CD 24s; range self
Taunts ennemies in a 7m radius around the player. Effect of taunt is increased depending on the amount of rage accumulated. Rage is consumed.
Combos:
-[After Lvl 14 skill of Will]: Aggro generated is 2 times higher.
-["Taunted" target]: AoE enabled (Not sure what the description meant with this)

Lvl 32; CT instant; CD 2mn; range self
For 20s, creates a circular barrier around the caster that no one can cross in or out. Barrier also blocks all skills (players inside cannot be hit, and cannot hit players outside).

Lvl 35; CT instant; CD 2mn; range self
Channelled, for 12s the player is immune to all attacks.

Lvl 38; CT instant; CD 9s; range self
Increases ranged block rate for some seconds by 17%. Can be used several times in a row without cooldown for a total of 5 stacks.
Passive skills

Upon blocking a melee attack, grants a buff to the player that increase melee block rate by 12% for 60s. Overlap is not possible.

Gives a chance to stun upon a successful block.

Upon blocking a ranged attack, grants a buff to the player that increase ranged block rate by 12% for 60s. Can be stacked 3 times.

Physical and magical defense increased by 900.
Video
About rage
Amount accumulated can be checked under the HP bar.

It can only be stacked up to 3000.




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