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Fortification skill tree


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23 replies to this topic

#1
Amaterasu

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Lvl 1; CT instant; CD 18s; range 0~3m
Deals damage and stun the target for some seconds. Generate 8 times more aggro.

Combos:
-[After the Lvl 2 skill of Will]: damage increased by 100%.


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Lvl 2; CT instant; CD 1mn; range self
Buff, Increases maximum HP for 30mn. While the buff is on, the player also accumulates "rage" upon being hit.

Combos:
-[Lvl 1 charge skill from Will]: Increase the effectiveness of the HP buff depending on the amount of charges stacked. Charges are consumed after use.


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Lvl 6; CT instant; CD 27s; range 0~3m
Deals damage and seal physical skills of the target for some seconds.

Combos:
-[Stunned target]: Knocks down the target.
-[After the Lvl 2 skill of Will]: Damage increased by 80%.


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Lvl 10; CT instant; CD 45s; range self
Self heal. Amount of HP recovered increases depending on the amount of rage accumulated (rage is consumed).

Combos:
-[After Lvl 14 skill of Will]: Amount of HP recovered increased by 50%.


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Lvl 14; CT instant; CD 1mn; range self
Buff, the player recovers a little amount of HP every 1s, for 30mn. While the buff is on, the player also accumulates "rage" upon being hit.

Combos:
-[Lvl 1 charge skill from Will]: Increase the effectiveness of the buff depending on the amount of charges stacked. Charges are consumed after use.


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Lvl 18; CT instant; CD 45s; range 0~15m
Decreases the target's running speed. Also deals damage based on the amount of rage accumulated, rage is consumed.

Combos:
-[After Lvl 14 skill of Will]: Damage increased by 40%


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Lvl 22; CT instant; CD 1mn; range self
Buff, increases block rate and physical defense. Also grants immunity against knock down and push back.

Combos:
-[Lvl 32 skill of Will]: Adds protection against magical attacks (aka magical defense).


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Lvl 26; CT instant; CD 30s; Range 0~3m
Holds the target still for some seconds in front of the player, and then knock it down, also dealing damage.


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Lvl 29; CT instant; CD 24s; range self
Taunts ennemies in a 7m radius around the player. Effect of taunt is increased depending on the amount of rage accumulated. Rage is consumed.

Combos:
-[After Lvl 14 skill of Will]: Aggro generated is 2 times higher.
-["Taunted" target]: AoE enabled (Not sure what the description meant with this)


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Lvl 32; CT instant; CD 2mn; range self
For 20s, creates a circular barrier around the caster that no one can cross in or out. Barrier also blocks all skills (players inside cannot be hit, and cannot hit players outside).


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Lvl 35; CT instant; CD 2mn; range self
Channelled, for 12s the player is immune to all attacks.


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Lvl 38; CT instant; CD 9s; range self
Increases ranged block rate for some seconds by 17%. Can be used several times in a row without cooldown for a total of 5 stacks.


Passive skills

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Upon blocking a melee attack, grants a buff to the player that increase melee block rate by 12% for 60s. Overlap is not possible.


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Gives a chance to stun upon a successful block.


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Upon blocking a ranged attack, grants a buff to the player that increase ranged block rate by 12% for 60s. Can be stacked 3 times.


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Physical and magical defense increased by 900.


Video
http://www.youtube.com/watch?v=Ik6ehtMAHp4


About rage
Amount accumulated can be checked under the HP bar.
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It can only be stacked up to 3000.
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#2
LlexX

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Amaterasu is back with the skill trees translations, good job :)

#3
Amaterasu

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Amaterasu is back with the skill trees translations, good job :)

Yea, the beta is almost over, with only one patch left. So I figured they wouldn't change skills too much. Currently updating the lists I already translated too. Some skills were added/removed.
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#4
OGuz

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good job
where is assasin (calling?) skill tree :(

most of the players are playing melee builds i guess from the videos.. is it really too OP?
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#5
CyclopsSlayer

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Sweet! Excellent job!
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#6
Amaterasu

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good job
where is assasin (calling?) skill tree :(

Since you asked it, it will be the next tree I translate :D. Should be done tomorrow, bit lazy right now~

most of the players are playing melee builds i guess from the videos.. is it really too OP?

I do think melee builds are some of the strongest, if you use the combos properly. They are hard to kite because they have many skills to close the gap (running speed buffs, dashes), and many CCs to keep you at their mercy. Mage type characters only shine in decent sized groups, when there is enough people to back them up.
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#7
Shango

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Thanks for all the trees so far, Amaterasu. Makes sense that the cloth-wearers need a good team to really shine. Hope to find a group like that. Also glad to hear the melee classes have plenty of CC's and dash-type skills, despite what that means for those of us used to living by the kite. All of this makes choosing a skill set really difficult.... and fun. That's the first time I've been able to say that in awhile. ;^^
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#8
LlexX

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I do think melee builds are some of the strongest, if you use the combos properly. They are hard to kite because they have many skills to close the gap (running speed buffs, dashes), and many CCs to keep you at their mercy. Mage type characters only shine in decent sized groups, when there is enough people to back them up.

Thats what about i wanted to talk, seems like the CC skills are OP, lasting for too long.

#9
Amaterasu

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All of this makes choosing a skill set really difficult.... and fun. That's the first time I've been able to say that in awhile. ;^^

I have to strongly agree there. Ikea and me are theorycrafting all the time about viable combinations.
The class system is quite deep, you actually start theorycrafting right at the character creation window :D

Thats what about i wanted to talk, seems like the CC skills are OP, lasting for too long.

They improved the CC immunity system some weeks ago. Now when one type of CC is spammed on you too many times, you get an immunity buff against it. Problem is, melees have several types of CCs (stun, knockdown, paralysis, silence...), and cloth users are usually dead before they even get that buff due to the combos and their damage bonuses.
Melee CCs are usually short though, like 2~4s. Magical ones last way longer.
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#10
Shango

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I have to strongly agree there. Ikea and me are theorycrafting all the time about viable combinations.
The class system is quite deep, you actually start theorycrafting right at the character creation window :D


That's one of the hardest parts of not being in CB... I'd really like to test combinations and different ideas. I hope you two and others will keep posting theories and impressions of certain builds and trees for those of us who can't play (yet...). It's really helpful, especially when you explained more about artistry. I had read about songs stopping if you cast something else, but until you explained more on your YT video, I didn't realize the full implications. Anyway, thanks again (and /shudders at the thought of all those melee CCs)
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#11
Amaterasu

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I hope you two and others will keep posting theories and impressions of certain builds and trees for those of us who can't play (yet...).

Well this is a build I had been thinking about, and actually mentioned in the shoutbox weeks ago:

http://www.youtube.com/watch?v=9wKN7Ead4H8

Needless to say it works VERY nicely? Even made Entaro jelly! :D. Only slight issue with this build is against plate user, but I can kill leather and cloth user before they are able to cast anything due to the sheer amount of CCs, and of course the damage.

Edit: Need a thread or subforums for more theorycrafting about classes :(
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#12
LlexX

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They improved the CC immunity system some weeks ago. Now when one type of CC is spammed on you too many times, you get an immunity buff against it. Problem is, melees have several types of CCs (stun, knockdown, paralysis, silence...), and cloth users are usually dead before they even get that buff due to the combos and their damage bonuses.
Melee CCs are usually short though, like 2~4s. Magical ones last way longer.

Still by watching the YouTube videos, in 1on1 duels, the first one who starts the CC cycle wins, so the one who estimates the CC range better will win the duel.

Fortification tree has some nice immune skills.

#13
Shango

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@Amaterasu

That build looks fun!! :D

I always liked how subjobs worked in FFXI, how unique combinations were possible, if not always ideal... and AA is doing it in an even better way that really makes the variations and possibilities cool to explore. I saw CyclopsSlayer mention about 5 different alt builds in a different thread (or maybe this one)... and I'm starting to worry I'm going to have the same "problem" too :rolleyes: ... but, again, more possibilities and choices (not less) is a big relief considering many of the AAA games released in the last 5 years.

Oh, and I'm with your suggestion for a theorycrafting subforum for classes (...and for crafting, eventually... when more is known about it... though it seems pretty developed from some of the recent posts about greens and repairing items).

So, um... yeah... second! \<(;^__^)>/
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#14
kroked

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Awesome. I've been waiting for this! Good job!
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#15
Miyafuji

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Well this is a build I had been thinking about, and actually mentioned in the shoutbox weeks ago:

http://www.youtube.com/watch?v=9wKN7Ead4H8

Needless to say it works VERY nicely? Even made Entaro jelly! :D. Only slight issue with this build is against plate user, but I can kill leather and cloth user before they are able to cast anything due to the sheer amount of CCs, and of course the damage.

Edit: Need a thread or subforums for more theorycrafting about classes :(



This is getting nerfed. You are a way too fast, this will get nerfed.... I would not build on it as on a "perfect combo"....
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#16
Merlyn

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Was waiting for this one, thank you so much.
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#17
shebs

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awesome info. thanks.
any word on the wild tree yet?
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#18
Amaterasu

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This is getting nerfed. You are a way too fast, this will get nerfed.... I would not build on it as on a "perfect combo"....

Everyone tells me that! :D
It's not a perfect combo though, I can think of some other ones that can perform as good or even better. But sadly all of them are melees lololol. They need to boost magic skills a tiny bit in my opinion.


awesome info. thanks.
any word on the wild tree yet?

Will work on that one soon, i'm working on Vocation right now (uploading the icons). But really slowly otherwise i'll get bored :<
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#19
Tribute

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Them passive skills *excite me*.
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The Elves had a prophecy about the expedition to the land of origins, which they termed "Ishtari".

#20
Ryuuboruz

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Them passive skills *excite me*.



Yeah those passives look amazing.

Lvl 32; CT instant; CD 2mn; range self
For 20s, creates a circular barrier around the caster that no one can cross in or out. Barrier also blocks all skills (players inside cannot be hit, and cannot hit players outside).

I wonder if this ability for 20s takes people out of combat so you can get hp/mana back? This skill seems remarkable jeez I am going to higher Entaro as my Personal body guard. Calling dibs.

Also could you trap say in a 2v2 one player in and one player out and fight a 2v1? Even though it says players inside cannot be hit is that everyone or allies.
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