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Wild skill tree


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24 replies to this topic

#1
Amaterasu

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Lvl 1; CT instant; CD 12s; range 2~25m
Deals ranged damage to the target and applies the bleeding effect. Target will lose some HP over time for some seconds. Damage is increased if the player has "awareness" buff.

Combos:
-[Target under bleeding effect]: Bleeding DoT is increased.
-[Target under poison effect]: Damage increased by 100%.


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Lvl 2; CT 1s; CD 18s; range 0~18m
Deals ranged damage to the target, and stun while also pushing back.

Combos:
-[Target under stun effect]: damage increased by 85%.
-[Target under bubble effect]: target is knocked down.


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Lvl 2; CT instant; CD 3s; range 2~25m
Deals ranged damage to the target and has a chance to apply an effect that reduces magical accuracy. Can be stacked up to five times.


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Lvl 6; CT instant; CD 24s; range self
Roots enemies in a 5m radius around the player for some seconds.


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Lvl 10; CT 3s; CD 30s; range 5~30m
Deals ranged damage in a 6m radius around the target, and set the ground on fire, damaging enemies standing in the area.


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Lvl 14; CT instant; CD 1mn; range self
Buff, increases the ranged attack stat of the player for 30mn.


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Lvl 14; CT 0.5s; CD 9s; range self
Buff, increases the ranged attack stat of the player for some seconds. Effect is cancelled if the player moves.


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Lvl 18; CT instant; CD 1mn30s; range self
Lifts the player in the air, and increase the ranged of skills by 50% and damage by 30%. Player cannot move, and the skill cannot be used if under the root effect.


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Lvl 22; CT instant; CD 30s; range 2~25m
Add the "mark" effect on the target for some seconds. Marked targets have their movement speed lowered and receive 30% more damage. Each physical ranged attack increases the amount of mark stacks (and thus of damage received).

Combos:
-[Marked target]: adds 50 stacks to the target (Yes I realize how crazy this sounds, but i don't think every stack = 30%).


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Lvl 26; CT instant; CD 1mn30s; range self
Buff, increases movement speed, attack speed of ranged weapons, ranged critical rate, and ranged attack stat for some seconds. While the buff is active the player is immune to fear.
After the buff wears off, the player's movement speed, attack speed and casting speed is drastically lowered for some seconds.


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Lvl 29; CT instant; CD 1mn; range 0~20m
Creates a circle of bones around the target, trapping it. The bones can be destroyed, and disappears after 10s.


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Lvl 35; CT 2s; CD 45s; range 5~40m
Deals ranged damage on the area selected (AoE).


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Lvl 41; CT 2s; CD 3mn; range self
Creates a static tornado that blow away all players and mobs upon contact.


Passive skills


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Increases movement speed by 10%


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Increases ranged weapon attack speed by 10%


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Increases dodge rate of ranged attack by 7%


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Increases the range of bow attacks by 5m, and the ranged accuracy by 2%


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Ranged critical rate is increased by 2%, and critical damage by 50%.


Video
http://www.youtube.com/watch?v=Jb7exbXt2so
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#2
LlexX

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Finally to see my main skill tree, was waiting for this since forever.
Amaterasu is the best Posted Image

#3
Deity

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No animal taming :( ?
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#4
Tais

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Does this skill tree seem a little OP to anyone else..?
I realise what a skill says in the description and how useful it is in game can be two totally different things, but look at some of those skills... wow.
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#5
CyclopsSlayer

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Liking what I see here. Was looking at, among others, a Wild/Will/Death build. Now, now I can start the plans, bwahahahahahaha
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#6
Zil

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No animal taming :( ?


It's been mentioned on the English side, but never anything about being implemented as of right now. I'd like to see some work done in the summoning area.
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#7
Tais

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Can you improve passive skills at all, or can you only pick them once?
What about general skills, they have tiers dont they?
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#8
Entaro

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Only the general skills have tiers. The durations, dmg, % values generally increase with the tier of the skill. Different skills have varying numbers of tiers. Cast times remain the same.

#9
Fido

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No animal taming :( ?


Let´s say, not yet.
A lot of skills are missing, i think the pet system could be part of CBT5.
Maybe there will be pet abilities for the Wild and the witchcraft path.
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#10
CyclopsSlayer

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None of the 'Pet' classes have their pets yet it seems. The AA official site makes reference to Death, Conjury and Wild(others?) having pets/companions, but I have yet to see anyone mention them in game reviews, or seen them on any video.

I suspect highly that IF they keep them at all, they will be part of those couple missing abilities in each school, and make an appearance in the coming CBT/OBT's.
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#11
Amaterasu

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The taming skill has been removed from the Wild tree ever since CBT2. I don't see any indication that they would add it back, I remember reading there were plans to make it a Life skill instead, so anyone could use it regardless of class.

Only the general skills have tiers. The durations, dmg, % values generally increase with the tier of the skill. Different skills have varying numbers of tiers. Cast times remain the same.

Actually some magic skills do have casting time increasing with ranks. Like that AoE from Devotion that does insane damage (the one you love being hit with!).
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#12
LlexX

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Probably the taming skill will be added later in the future with an expansion pack, when they introducing a new pet system.

#13
Entaro

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The taming skill has been removed from the Wild tree ever since CBT2. I don't see any indication that they would add it back, I remember reading there were plans to make it a Life skill instead, so anyone could use it regardless of class.


Actually some magic skills do have casting time increasing with ranks. Like that AoE from Devotion that does insane damage (the one you love being hit with!).


Oh wow, I'd really love for that to be class independent. Gonna tame me one of those dragon things on the 3rd continent.

#14
LlexX

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I would love to see a pet system later in ArcheAge similar to the one what Rappelz had.
Which is in short, there was a chance for a card to drop from mobs, with that card you had a chance to tame a mob, when taming was successful you got an egg, opening it a baby pet came out, leveling the pet it grow up, which changed its appearance, all pets had 3 stages of evolution (baby, growing?, adult), and with that more skills. Here are some pictures:

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#15
OGuz

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pokemon? :D
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#16
Amaterasu

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Added a video showing some skills.
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#17
Entaro

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Added a video showing some skills.


Hahah, what an idiot. That guy totally ran into that tornado at the end.

Also that circle of bones skill is my favourite. Looks soooo awesome.

#18
Amaterasu

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Hahah, what an idiot. That guy totally ran into that tornado at the end.

Also that circle of bones skill is my favourite. Looks soooo awesome.

Haha, special thanks to Entaro for being such a good punching ball! I hear it comes with the whole "Tank" class attitude~
Dem tanks.
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#19
Bule

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Added a video showing some skills.



Nice! There seems to be a very wide variety of tactical skills available. I like that.
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#20
LlexX

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Seems all 18 skills are useful from the wild tree, and there are many skills for area, good for sieges :)




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