Is it really hard to find a job where you guys live? Currently, I'm PRN at one nursing home, and full time in another, but then again, ever since Obama came into office, the unemployment rate has gone up, so I guess it might be hard finding a job in some areas.
This is my main opinion...
Free to Play games tend to build their game to push players into the cash shop. Sometimes they have limited time items that can be quite expensive, or sales, which don't really save you much, but to the average person, the deal may be too good to pass up when you want that new shiny pixel. I'm not saying F2P games are all like this, but the majority of them do push players towards the cash shops because that's how they make their money. It's not wrong that they do this, but it also makes the game unbalanced and favorable to wealthier players, who have the money to spend.
You also don't know the amount of money you're really going to spend each month. You can tell yourself, "OK, I'll just buy 10 dollars with of points a month, and save up till I have enough to get something I want." However, and this is what the business model is made to do, it once again comes down to pushing players into the cash shops. If you find you're getting ganked by players with crazy gear, you're going to want to pay the extra money to get some better gear to compete with that person, or defend yourself. Or, another example, they've just release a limited time item, perhaps a mount, that looks really cool to you, and you want it, but you don't have enough points to get it because you've spent them on something else, prior to your knowledge about the mount. If you really wanted that mount, you're very likely to spend the extra money to get that mount.
Another example, and on that I dislike a lot, are the lottery games which require points to participate. What cash shop game developers will do, is set a lottery and if someone wins something above the amount they payed for, they'll announce it to all the players playing. Those players will see this, and think they have a chance to win big, which they might, or they might not. However, once again, it's pushing players into buying currency to participate in something that they're not guaranteed to win.
Overall, F2P games can work, and this has been proven by history, however, for someone who is economically smart, pay to play games are the way to go, for a few reasons.
Pay to Play (P2P)
Pay to Play games do have their faults, but I find them much more enjoyable than F2P games for various reasons. One being competitiveness between players. Most of the players, who don't hack/cheat/RWT, work for their gear, and become competitive because of the work they put in the game, not outside the game. For me, this is a bigger accomplishment, because skill becomes more noticeable. For instance, I can buy the best gear and spend thousands of dollars in a F2P game, and just go around one shotting everyone who's under geared compared to me, or I can kill someone because I worked harder in the game itself and have proven that I can get that gear with my in game skills, rather than my real world skills.
I believe it's a smart choice economically too. Sure, you can play a F2P game for free, but you're not going to be the full enjoyment out of the game than someone who spends $100 a month keeping their characters up to date. I'm not saying that someone couldn't get enjoyment out of a F2P game without spending money, but the average play doesn't want to feel gimped, which, as I've stated before, is what they F2P companies want. They want their paying customers to have a huge advantage over their "free customers," so to speak, because they know that the "free customer" will be more likely to pay them money so they can feel better about their character. That's the business design of those games, and I'm not blaming them, I just don't like that. IRL, I've grown up poor, and I don't like "the rich get richer" mind set of anything, including games; especially games.
Anyway, when you pay to play a game, you're going to spend a fixed amount of money each month to do so. Why is this economically smart? Because you can make a financial budget that won't be messed with. Let's say, for example, that you spend $100 for car insurance, $100 for groceries, $100 for gas, $400 for rent, and $200 for utilities. That means, you'll be spending $900 a month on bills. Now, let's say you make about $1,000 a month, giving you $100 for luxuries like entertainment. You can spend that $100 dollars any way you like. If you decide you want to take up a P2P game, then instead of saying you have $100 for luxuries in your financial plan, you can say you have $85 for your luxuries, and tack the $15 on your utilities (or separate, it doesn't really matter). This is a good thing, because you can plan your budget around the game, knowing that every month you'll be spending a fixed amount.
Now, if you decided to play a F2P game, you'll have an extra $15 for your luxuries, meaning $100 total, but, as I've stated many times, you're probably going to spend the majority of your luxuries budget on the game, not necessarily each month, but in the long run, you're more likely to average out to more than $15 a month, depending on how much time you spent playing that game.
In conclusion, if you find that you don't have the extra $15 to tack onto your budge (meaning living pay check to pay check), then I would suggest playing a free to play game. However, if you do have the luxury of having the extra money, I would suggest playing a P2P game, as it's more likely to give you more "bang for your buck" in the long run.