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Member Since 29 Aug 2011
Offline Last Active Feb 11 2016 08:39 PM

#39559 Korean Retail General News

Posted by Alasondra on 12 December 2013 - 11:52 AM

This is getting O-fence-ive...

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#36508 Korean Retail General News

Posted by Alasondra on 07 September 2013 - 03:40 PM

I need brain bleach...

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#36472 Korean Retail General News

Posted by Alasondra on 06 September 2013 - 12:28 PM

Flame? That's funny coming from you. When did you start representing 'we'? Nevermind. I don't want you to feel flamed. I guess 'we' are only entitled to your opinion. I got it now, no worries. ;)

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#36460 Korean Retail General News

Posted by Alasondra on 06 September 2013 - 05:34 AM

Having played games that have flying mounts available and properly implemented, this just doesn't hold water. This really looks more like an issue of people being taken out of their comfort zone. We are never going to have innovation if every attempt at breaking out of the WoW mold is met with negativity. I've yet to see anyone post anything about how they might work with or around the idea. I remember when the hard core twitch crowd played shooters and the free thinking crowd played mmo's. I guess the CoD mindset rules the day now.

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#36452 Korean Retail General News

Posted by Alasondra on 05 September 2013 - 05:45 PM

A stamina system might be okay, but I do not like the implications of what will happen to ground and sea travel when true flying is introduced. When you have a true flying mount, ground and sea mounts become inferior, except for maybe the boat's niche of giving the player diving equipment. True flying mounts are just objectively better than land and sea mounts and in an open world PvP game (ESPECIALLY one that doesn't support mounted combat), I don't believe that they would be good additions.

I disagree as in EQ2 & Vanguard both, just because one has a flying mount does not mean that there isn't a creature 27 levels above you in orbit of the mountain you thought you were going to gather on, ready for lunch.


As far as PvP, I again have no sympathies. Realign your tactics. All I keep hearing is a drumbeat of "it has to be one way & one way only". That doesn't sound like the definition of a sandbox or a sandpark. It makes it sound like a one-shot gank is the only type of gameplay that some want.

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#36450 Korean Retail General News

Posted by Alasondra on 05 September 2013 - 04:35 PM

I have always thought that a stamina system should be employed in PvP to alleviate all the unrealistic hopping. Mounts I feel would be used more realistically if that restriction was employed. It could also be used to introduce carrier based warfare at sea, where ships must get within certain range of each other and the flyers have limited range. That could also be reduced due to taking damage during combat and would create a whole new need fro archers aboard warships.

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#36448 Korean Retail General News

Posted by Alasondra on 05 September 2013 - 03:30 PM

I normally agree with a lot of stuff you say Kriptini, but this I do not agree with except for "ruins world PvP"

They don't trivialize exploration.... if anything they open up more doors for exploration "That massive mountain that is impossible to climb" "Soaring through the sky above the ocean on my Dragon" I have had a lot of fun exploring in MMORPG's with my Dragons.

In terms of Travel, sure it makes it a lot easier, but isn't that the purpose, I mean it's like saying "getting on a plane trivialize's travelling" I like travelling around on flying mounts (Has to be a Dragon though)



PvP: Yes Flying mounts do ruin the experience of World PvP, but there are ways to counteract this.

  • Idea 1:  Your flying mount has 15 minutes of solid flying time before it becomes to exhausted to fly, and will automatically fly down to ground and act as a ground mount (same speed ect) you must then wait an hour before you are able to fly again. You can use this 15 minutes for consistent and non consistent flying. You do not accumulate more time after 1 hour. Cool down starts once your 15 minutes has been used.
  • ​​​​Idea 2: Cannot be used in certain area's that are prone to be PvP hot spots.
  • Idea 3: Instead of tradiational ways of summoning your mount, you must summon it by whistling / blowing a horn (you get the idea) and then 1 - 2 minutes later your mount flies down to you and you can get on it. When you de-summon it, it will fly / walk off depending on if you de-summoned with / without fly time.(as to not contradict Idea 1 if they were both to be used together)


All in all, I love flying mounts, I see nothing wrong with flying mounts when the developers use their brains and implement the feature properly. In my honest opinion, what is a fantasy game without being able to soar the skies on a kick ass looking dragon. They could even implement a Flying PvP Battle Ground(s) to have even more fun with your mounts, these Battle Grounds could have 2 sky castles (attack theirs, defend yours) limitless possibilities. 



Anyway that's my 2 cents.

I would change the timing a bit, or better yet, introduce a 'stamina' system for the flying mounts, but this is exactly what my thought process is.

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#23606 Spawn points... spawn points... everywhere... so not a care to think

Posted by Alasondra on 10 February 2013 - 08:53 AM

High lvl NPC guards are abused / exploited in a way that is called "guardhugging". ppl will lure you into a certain range of the guards and using the guards as backup incase they tent to loose. If that happends they agro the guards on you to escape death. Ecspecially classes with splash dmg and/or aoe dmg will suffer by it and might cause those classes to be unpopular in pvp just for that reason. So this guardhugging is to a certain lvl gamebreaking in games with ffa pvp. So plz, no NPC guards at spawnpoints.

I'm not trying to be sarcastic, but I why is it an exploit that someone uses assets to their benefit, only because someone else decides to press a perceived advantage that they do not possess?


From what I've read as well as my experience in game, Archeage, while PvP centric, is not an FFA PvP game. As far as game mechanics, what is wrong with using the guards to your advantage? While I like the PvP aspects of the game, it sounds like those that are against the guards are just too lazy and want the ability to grief other people without repercussions. It would seem that if the guards are gamebreaking, you're playing it wrong. I just can't see how zerging and griefing is considered gaming. 


I would also put myself in the camp of those wanting fewer spawn points in each zone. The other side of the coin (madly rushing in and dying 40 times and rushing back in again), is just as immersion breaking. I still personally would like to see slightly different rulesets/mechanics in place for the Northern Continent to try and make the game more attractive to the more PvP minded people and keep the East and Western Continents slightly more PvE friendly. 


There are ways to make the two mindsets co-exist and I think that Archeage might finally be the game to do it.

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#22891 ArcheAge PVP Poll

Posted by Alasondra on 02 February 2013 - 09:18 AM

Only westernization that needs to be done, is with the subscription based model please don't have it

I couldn't disagree more. If AA goes F2P or some other goofy scheme it will never survive. Some things in life are worth paying for. Diluting this game down to appease the mass market would be a travesty.

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#22174 ArcheAge PvP Healer

Posted by Alasondra on 27 January 2013 - 10:21 AM

How can you play with ingame sound off? :huh:
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